Okay, I am still working on a makeshift list of talents. It is coming along but not quickly. In the meantime, I will present a little bit of information about another area of the rules: boons and banes. Many other games have rules corresponding to boons and banes but they just call them something different; advantages, disadvantages, edges, and flaws are just a few examples.
Boons (aka advantages and edges)
Put simply, a boon affects a character or the situation in a positive manner. They differ from talents by the fact that they represent something other than just training or skills. Some examples might include security clearance, lucky, and fearless. One of the mechanics involved will be rolling a 3D6 for any task related to the boon and the player picks which two dice to use for the task. A second idea for a mechanic involves rolling the normal 2D6 but only picking one die for the total while assuming a 6 was rolled on the other die; this would be for a minor boon. A major boon would use the assumption of a 6 on on die while rolling 3D6 and the player chooses which of the dice to use for the total. All fo these methods give a chance for a higher roll and that is what a boon is good for.
Banes (aka disadvantages, flaws, and hindrances)
In a nutshell, banes are the opposite of boons and affect the character or situation in a negative or adverse manner. Some examples might include phobia or unlucky. Of course, they would work in the opposite manner of a boon and some would come in two levels - minor and major. A minor bane would work with the assumption of an already rolled 1 and the player rolls 2D6 and keeps the lowest roll. A major bane would work the same except involve rolling 3D6 while keeping the lowest result.
There are the basic ideas for how boons and banes might work. Of course, it is all subject to change because it is just the rough draft. More later...