I am participating in the March Madness Obscure Game Blogging Challenge but I am not devoting a post a day to it throughout the entire month. I will post several times throughout the month and each one will have several days worth of posting. Here is part one...
1. What was the first role-playing game other than D&D you played? Was it before or after you had played D&D?
I am not absolutely certain which role-playing game was the first one I played other than D&D. It has been a lot of years since the early 1980s so I can only make a best guess on this one. I know my brother got Star Frontiers soon after I got started with D&D. I do recall not being thrilled about the game. I thought one or more of the races were kind of silly and I was hoping for something more in line with Star Trek at the time. The other possibility is the second edition of the Villains & Vigilantes superhero role-playing game. I was absolutely thrilled about playing this game. In fact, V&V was one of the most played games in my group of friends. I started with D&D and moved on to other games; I played one of these games after playing D&D.
2. What was the first character you played in an RPG other than D&D? How was playing it different from playing a D&D character?
I can not answer this question because I do not remember; it occurred 24 years ago.
3. Which game had the least or most enjoyable character generation?
I am sure I will get some heat from this one but I find the least enjoyable character generation process in games such as GURPS or Hero System products. Both of these systems offer a wide variety of customization and you can truly build just about whatever character concept you imagine. While I think it is great and I am astonished at the selection, it tends to overwhelm me. I will get bogged down in the character generation process and it will grind to a halt. Maybe if I get more experience with one of these systems…
I think Traveller provides the most enjoyable character generation process. The mustering out tables generate a somewhat realistic set of bonuses and what other game has the option of dying during the character generation process?
4. What other role-playing author besides Gygax impressed you with their writing?
I have always enjoyed the writing of Steve Jackson whether it was in the old microgames, magazine articles, GURPS, and his Game Design: Theory and Practice manual. The manuals never seemed like another set of boring rules and his personal recollections are something I always find interesting. I have to give kudos for the writing style of GURPS because it could have easily turned into something textbook-like in nature. I always get the feeling that he is still thrilled with the hobby and being in the business of providing games for the hobby.