Sunday, July 6, 2014

5 Quick Adventure Ideas



I have been reading through the 5E Basic Rules I had printed out at Office Depot.  The Starter Set was not readily available early in my area and I did not pre-order from Amazon but I am getting one as soon as it hits the stores.  In the meantime, I have been writing down ideas for adventures when I get a home campaign up and running.  These are just quick fire ideas that are not fully fleshed out.  I am keeping this list here for future use and maybe someone else can use them also.

Quick Adventure Ideas

A local trade caravan has recently fallen victim to several raids.  The characters have been hired to guard the caravan on its trade route.

Rumors have been circulating among the town folk about the dead rising from the grave.  The local law enforcement has dismissed it as drunken ramblings but when they investigated further there were disturbed graves with foot prints leading away from them.

The local gold mine has hit a dry spell so the miners have started digging deeper for a new vein.  The miners that have been down to the lower levels speak of “something” lurking in the dark that attacks some of the workers.  Recently, several of the workers have disappeared during their shift.

The last surviving member of a local, wealthy family has not been seen for months and their manse has been silent.  Suddenly, people have seen sporadic lights and movement in the windows.  Has a member of the family returned?  Are their squatters staying in the place?  The magistrate has posted an announcement looking for a group of people to investigate further.

A local lord’s daughter has come up missing.  Did she run off with her boyfriend? Was she taken for ransom? Did she run off and join the new cult in town? Is the answer something even more sinister?


I am ready to start playing ASAP!

2 comments: