tag:blogger.com,1999:blog-3099843600141430373.post5726764145339973002..comments2024-02-18T09:32:16.703-06:00Comments on The Semi-Retired Gamer: 2D6: Boons & BanesCharlie Warrenhttp://www.blogger.com/profile/07899037807693796298noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3099843600141430373.post-43128338113660310652012-02-12T16:51:39.249-06:002012-02-12T16:51:39.249-06:00So am I...lol. I have noticed one thing about bei...So am I...lol. I have noticed one thing about being an aging gamer, though. It seems that I try to rationalize rules and make them much more consistent than when I was younger. In the early days it seems that when I was designing a game then it would not go through much revision before play. Of course, that may be just my experience...Charlie Warrenhttps://www.blogger.com/profile/07899037807693796298noreply@blogger.comtag:blogger.com,1999:blog-3099843600141430373.post-77459206492464374412012-02-12T16:48:53.246-06:002012-02-12T16:48:53.246-06:00I like that idea also; die results could be applie...I like that idea also; die results could be applied to either bane or boon to determine if it was minor or major at the time of application. <br /><br />I appreciate the feedback on the ideas.Charlie Warrenhttps://www.blogger.com/profile/07899037807693796298noreply@blogger.comtag:blogger.com,1999:blog-3099843600141430373.post-25685902489078625172012-02-12T14:17:14.521-06:002012-02-12T14:17:14.521-06:00I like this sort of thing. I'm interested in ...I like this sort of thing. I'm interested in seeming where you go with this.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-3099843600141430373.post-63005816734947060482012-02-12T13:56:19.005-06:002012-02-12T13:56:19.005-06:00Maybe using the dice determines if it is a minor a...Maybe using the dice determines if it is a minor and major boon/bane?<br /><br />If I have any greater insight than anyone else, it is likely due to simply having a greater amount of time thinking on these issues. I have written 2 rpgs, have multiple shelves full of rpgs, and have had many long discussions about meta-gaming (or would the philosophy of rpg design be a better description?) Combine that with my occupation and perhaps it gives me an advantage into seeing things. <br /><br />Anyway, I am just working off of what you write. I see you mention d6, and it gets me thinking of Shadowrun where you re-roll a 6 and then the Heresy Engine that has an extra die that can cause misfortune. I just took those ideas and repackaged them for your purposes since you were wanting to stick with only 2d6.Dariushttp://www.perilousjourneys.com/noreply@blogger.comtag:blogger.com,1999:blog-3099843600141430373.post-52801655585329618712012-02-12T12:29:52.071-06:002012-02-12T12:29:52.071-06:00You seem to always have more insight than I on the...You seem to always have more insight than I on these things! I like the methods you detail in your comment above. The banes might not be completely dice based. There will be ones that it makes complete sense to use the dice - for example, unlucky. There will also be situations where the dice will not represent the game effects of the bane - for example, the phobia bane will probably just cause the character to "freeze up" unless they can make a successful roll against WILL to overcome it. As this system is still in development, I am sure that there will be multiple banes and boons of each type - some adjust the dice and some affect the character in certain situations.Charlie Warrenhttps://www.blogger.com/profile/07899037807693796298noreply@blogger.comtag:blogger.com,1999:blog-3099843600141430373.post-4141546298758985662012-02-12T12:18:51.207-06:002012-02-12T12:18:51.207-06:00The method you use all comes down to how you want ...The method you use all comes down to how you want the probability to work out. Since you want dice involved it will be interesting to see how you get the banes to work out where there would be cases where it is used. If not, then banes don't really have an impact. <br /><br />As an alternative mechanic, I have to more to consider:<br /><br />1. Boon, you get to reroll the lowest die (or maybe just if it is a 1). Bane, you have to reroll the highest die (or maybe if it is just a 6).<br /><br />2. Boon - you can reroll if you have a 6 and add it to the total. Say you roll a 2 and a 6. You then reroll the 6 and get a 3. Now you have 2+6+3. A major could allow for it to occur on a 5 or a 6.<br /><br />Bane, you reroll a 1 and then subtract the number from the total. So, if you had a 1 and a 5, you reroll the 1. If you get a 3 it would be 1+5-3 for a total of 3. <br /><br />There is a lot of ways you can play with the mechanics for probability.Dariushttp://www.perilousjourneys.com/noreply@blogger.com