tag:blogger.com,1999:blog-3099843600141430373.post701158356092419534..comments2024-02-18T09:32:16.703-06:00Comments on The Semi-Retired Gamer: 2D6: Decisions and (some) DetailsCharlie Warrenhttp://www.blogger.com/profile/07899037807693796298noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3099843600141430373.post-41624331043452750652012-02-11T06:17:29.408-06:002012-02-11T06:17:29.408-06:00Cool. I am glad you dig the system so far. Stick...Cool. I am glad you dig the system so far. Sticking to one genre just seemed so much easier to handle. It will be interesting to see how further development changes things during the design process.<br /><br />No worries - the Halfling race will be included. I was just using three examples to show how the results of the attribute roll differed depending on the race of the character in question. There will be more races and Halflings will be one of them. Nice recollection of your thief halfling.<br /><br />Classes may be in the game after all. Really, what are classes except a bundled up selection of talents and other character options to simulate a warrior, mage, thief, paladin, etc. This is where the difficulty columns in the ART will come into play also. For instance, a Mage might get a roll against Knowledge at Difficult level to decipher a magic scroll or something similar to that. They may or may not be called classes but I think they will be there. <br /><br />Thanks for the comments and suggestion. I hope to get some more work done on this soon.Charlie Warrenhttps://www.blogger.com/profile/07899037807693796298noreply@blogger.comtag:blogger.com,1999:blog-3099843600141430373.post-15099316539827936072012-02-10T21:49:08.875-06:002012-02-10T21:49:08.875-06:00Coming along nicely; great job. Narrowing the foc...Coming along nicely; great job. Narrowing the focus to the fantasy genre is for the best (imho), as so many have stuck their toes in that pond.<br /><br />As your goal seems to be overall sleekness, those four attributes would seem to cover all of the necessary bases in a fantasy setting; Might for the Fighters, Prowess for the Thieves and cooler than thou Rangers, Knowledge for the Spell Casters, and Will... I guess for the Clerics? Elves? Elf Clerics? I mean, it's gotta be quite stressful having to bear all those jokes thrown your way every day.<br /><br />I know you aren't going with a class system, but the frame of reference for players is there. Smart move.<br /><br />Races seem fine, though I would make a suggestion for a halfling (or some such). I know they sometimes get a bum rap, but I always loved playing those little guys. Plus, it gives you a nice round number of four that ties into the nice round number of attributes.<br /><br />Sorry, I couldn't resist: I once had a thief halfling that 'captured' two red dragon eggs. His goal was to raise and train them as his Pets of Doom. But his half orc traveling buddy got <i>really</i> hungry one day...<br /><br />All-in-all, I really dig this system so far. While you are focusing on one genre, I can see almost any thing you can think of spinning off of it. And that really would rock. Kind of like early TSR where Boot Hill, Gangbusters, and Star Frontiers were pretty much the same system, just with layers added on as they went.<br /><br />Bravo!The Mayflyhttps://www.blogger.com/profile/04291942599248504928noreply@blogger.com