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Anshu
Anshus are renowned for
their abilities to hunt and track in the woods. Human armies
typically have atleast one Anshu scout. Anshus are fairly strict
traditionalists and believe their homelands will provide most of
their needs. Anshus are typically slow to form bonds with outsiders
but when they do, have proven to be steadfast allies. Upon betrayal
or when their homelands are threatened, anshus have proven to be just
as powerful adversaries.
Personality:
Anshus are never quick to make any decision concerning others; slow
to judge or trust outsiders. Those that gain the trust and friendship
of an Anshu have gained a faithful companion. Anshus have a deep
respect for tradition and generally oppose random change.
Physical Description:
Anshus typically stand between 5 and 6 feet tall weighing from 125 to
175 pounds with a generally slim, athletic build. Their features are
basically feline with fur that is often brown or yellow in color and
even a tail. Anshus reach maturity at the age of 14 years and can
live to be 90 years of age.
Relations: Anshus
have been in a centuries long war with the Karnins. There are periods
of peace between them but the truces are uneasy at best. Eventually,
the hostilities seem to be always be triggered again. Anshus share a
deep mutual respect of nature with the Elves and often trade goods
with them. Anshus get along well with Humans except when they get
greedy and try to expand into their lands.
Alignments: Anshus
are usually lawful, and they tend toward neutral. Adventuring anshus
may not fit the typical mold of anshun society.
Anshu Lands:
Although Anshus can be found in most places, the largest anshu
populations are typically located in the forests and plains.
Religion: The
chief diety of the Anshus is Kitta, the Den Mother. She is the origin
of all anshus in the world. They also revere numerous smaller gods in
charge of such things as the seasons, hunting, food, etc.
Language: Anshus
communicate with each other by a somewhat primitive language
consisting of various feline like sounds. Many anshus have learned
common as well. Most other races can not seem to master the anshu
language.
Names: Anshus have
three names. The first name is given at birth by the parents, the
second name comes from the tribe, and the third name is awarded by
the tribe elders based on the greatest aptitude or accomplishment of
the individual.
Adventurers: Most anshus that travel outside of their lands do so to avenge some wrong committed against their people or to help curb the influence of evil in the world.
ANSHU
RACIAL TRAITS
- +2 Dexterity, -2 Consitution: Anshus are quick and agile to compensate for being somewhat frail.
- Medium-Size: As Medium-size creatures, anshus have no special bonuses or penalties due to their size.
- Anshu base land speed is 40 feet.
- Low-Light Vision: Anshus can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and dress in these conditions.
- Natural Weaponry: Anshus have clawed fingers that can be used to inflict 1D4 damage.
- +2 racial bonus on Balance, Climb, and Tumble checks: Anshus are surefooted and agile.
- +2 racial bonus on Animal Empathy and Wilderness Lore checks: Anshus do not only live in the wilds, they are a part of it.
- +2 racial bonus on Listen checks: Anshus have keen ears.
- Automatic Languages: Common and Anshunti. Bonus Languages: Dwarven, Elven, Gnome, Goblic, and Orc. Smart Anshus learn the languages of their friends and enemies.
- Favored Class: Ranger. A multiclassed Anshu's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
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