Q is for Quest-Driven
Quests will be the driving force of most adventures in the B/X Toldara campaign. Some of you may be scratching your head and thinking "No crap, it's D&D you fool!". Well, I just want to make sure that my potential players realize that I am not running a political, religious, dramatic, horror, or any other type of campaign. I run a good old fashioned, kick in the door fantasy questing game. Does that mean that none of that other stuff will ever show up in our games? I will definitely use elements of politics, religion, horror, drama, etc. in adventures or even have entire chapters of the campaign focused on that style of adventuring but I will mainly be focusing on quests here and there for this or that and to defeat the evil of the world.
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