I am participating in the March Madness Obscure Game Blogging Challenge but I am not devoting a post a day to it throughout the entire month. I will post several times throughout the month and each one will have several days worth of posting. Here is part one...
1. What was the first role-playing game other than D&D
you played? Was it before or after you had played D&D?
I am not absolutely certain which role-playing game
was the first one I played other than D&D.
It has been a lot of years since the early 1980s so I can only make a
best guess on this one. I know my
brother got Star Frontiers soon after I got started with D&D. I do recall not being thrilled about the
game. I thought one or more of the races
were kind of silly and I was hoping for something more in line with Star Trek
at the time. The other possibility is the second edition of the Villains
& Vigilantes superhero role-playing game. I was absolutely thrilled about playing this
game. In fact, V&V was one of the
most played games in my group of friends.
I started with D&D and moved on to other games; I played one of
these games after playing D&D.
2. What was the first character you played in an RPG other
than D&D? How was playing it different from playing a D&D character?
I can not
answer this question because I do not remember; it occurred 24 years ago.
3. Which game had the least or most enjoyable
character generation?
I am sure
I will get some heat from this one but I find the least enjoyable character
generation process in games such as GURPS or Hero System
products. Both of these systems offer a
wide variety of customization and you can truly build just about whatever
character concept you imagine. While I
think it is great and I am astonished at the selection, it tends to overwhelm
me. I will get bogged down in the
character generation process and it will grind to a halt. Maybe if I get more experience with one of
these systems…
I think Traveller
provides the most enjoyable character generation process. The mustering out tables generate a somewhat
realistic set of bonuses and what other game has the option of dying during the
character generation process?
4. What other role-playing author besides
Gygax impressed you with their writing?
I have
always enjoyed the writing of Steve Jackson whether it was in the
old microgames, magazine articles, GURPS, and his Game Design: Theory and
Practice manual. The manuals never
seemed like another set of boring rules and his personal recollections are
something I always find interesting. I
have to give kudos for the writing style of GURPS because it could have easily
turned into something textbook-like in nature.
I always get the feeling that he is still thrilled with the hobby and
being in the business of providing games for the hobby.
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