I planned on getting to this sooner but the action at work really picked up so I was a tad bit too busy to dedicate the time to blogging; it just came down to simple priorities and the blog had to wait. I am starting off the Toldara conversions with a look at the Halberd Fantasy Roleplaying game of the USR line of products. I am planning on a document that can be used in tandem with the Halberd rules for play in my campaign world of Toldara. Of course, there will be some tweaks and customization here and there because I just can not seem to leave any rules system alone. The following is just a quick outline of subjects to cover and is - as always - subject to change.
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Cover: An illustration showing a
combat scene involving a party of adventurers and a squad of orcs.
Credits: Exactly what is says –
author, artist, etc.
Forward: Some thoughts on
Halberd, USR, and Toldara.
Toldara at a Glance: A general
overview of the campaign setting with several of the more well-known locations
mentioned.
Character Creation: This section will
guide the player through the process of creating a character for play in the
world of Toldara. Any restrictions or
additions to the standard list of archetypes and races available in the Halberd
rules will be detailed in this section.
Money: Information about the
coins of Toldara.
Organizations: Information about
groups that take an active role in the world of Toldara. The PCs may encounter them, join them, or
become rivals with them.
Map: a map of the world of
Toldara.
Rumors & Legends: Common
rumors and legends that will work as adventure seeds.
Adversaries: Several monsters and
foes for encounters.
Treasures: Magical Equipment and
Artifacts to be discovered.
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In the next post, I will start crunching some numbers and give some specific details...
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