Showing posts with label Palladium Books. Show all posts
Showing posts with label Palladium Books. Show all posts

Tuesday, April 19, 2022

A to Z 10 Year Update: P is for Palladium Books

This post has been updated since it was originally posted on April 18, 2012,

A to Z 2012: Gaming in the 1980s

Palladium Books
Ok, I admit it, I somewhat procrastinated on this post.  I actually thought of several P words - print magazines and player character, for example - before deciding on Palladium Books.  I should have thought of that much sooner because they provided many hours of gaming fun for my old gaming group.  I have talked about Palladium Fantasy and some general thoughts about Palladium Books in my blog before.  Rather than repeat much of what I have already said I will advise any interested parties to follow the link above and read that post for the main points.

It's been a rough two days at work so far this week and I admit that I procrastinated and put off doing the P post.  Suffice it to say that Palladium Books provided several games for our gaming group:
  • Robotech - It all started with this.  I bought the core book and one of my buddies bought some of the old Robotech VHS tapes because we used to rush home to watch it after school.
  • Palladium Fantasy - Jamie bought the original first edition black cover rule book.  I would probably pay top dollar for this today because we had so much fun with it.  Yeah, it's basically a very heavily house D&D but our campaign switched to this system for a long time.
  • Heroes Unlimited - I got the first editon and would be interested in playing the second edition.
  • RIFTS - The awesome! Look for R is for RIFTS to hear some thoughts...
R is for RIFTS did not happen back in 2012 because I checked ethe date and it was published in e. That fact means RIFTS falls outside of "gaming in the 1980s" so I went with something else.  I'm still a big fan of RIFTS and still have several of the supplements.  If only I could find a group...

I forgot to mention Valley of the Pharaohs in my original post.  It was an ancient Egypti role-playing game and was published before Palladium started using their Megaversal system.  I answered an ad in Dragon magazine for a free copy if you paid postage.  History was always my favorite subject in school but this game didn't quite scratch any gaming itch we had.  It was an interesting read.

I do have a copy of Palladium Fantasy 2nd Edition and Palladium Fantasy 1st Edition Revised so I just need to get a copy of the original edition.  There are several supplements that might be of interest so I may pick up some of them.

I have also added Dead Reign to my collection.  It is a zombie apocalypse game with some differences from the typical setting of that type.  I have the complete line except for the last two supplements but I will be picking them up sometime "soon".  I am also working on some Dead Reign specific house rules to implement a few of the standard zombie tropes such as getting infected by a bite.

Unfortunately, it's been years since I've seen any Palladium products on the store shelves locally. I remember having a wide variety of Palladium products to browse at the local gaming stores in my teen years.  There might be good changes in the future for Palladium Books according to a video I watched the other day.  They have hired a new creative director and it was claimed that "nothing is off the table" when Kevin Siembieda was asked about a new edition and other subjects.   Hopefully, they can get headed back to the on shelf presence they once enjoyed.


Saturday, January 25, 2014

The House of BTS

I frequent the Palladium forums from time to time because I enjoy several of their games.  As I was reading the responses to a "sell me on BTS" thread I started, I was given the link to The House of BTS.  Even thought I do not own or play BTS yet, I found the fan site to be extremely well done and should be of use to others; here is what you can expect when you visit.

Home Page
This page has a short introduction, some great quotes, site news, and a list of the following pages.

BTS Books
Descriptions of the official BTS material from the original edition plus the second edition. This section also includes a list of Rifters with BTS material, RIFTS books useful for BTS, and the unreleased source books for BTS. 

Adventure Ideas
Five pages of adventure ideas to keep your campaign moving! These are always a big time saver for me.

Creations
Custom content for BTS such as characters, NPCs, Commissions, The Supernatural, Special Equipment, and skills added by the site author.

House Rules
This is a description of the house rules used by the site author.

Horror RPG Tips
A section of advice for running horror games with topics such as being a good BTS GM, being a good BTS player, when investigative skill rolls fail, and using sewers - think dungeons - in your game.

Inspirational BTS Material
This section covers additional material that might serve as inspiration for your games.  The subjects covered include movies, books, comic books, tv shows, video games, and music. I spend quite some time browsing this section because I am a big time fan of horror movies.  There was an excellent selection of old and new offerings to choose from.  I discovered some books that I had not been previously aware of also.

Links Worth Investigating
Obviously, this is a list of links to other sites that are of interest to people visiting The House of BTS.

Who Am I?
A little bit about the host of The House of BTS.

Contact Me
A form to fill out for rules questions, suggestions, tips, comments, etc.


In short, if you are a fan of horror gaming - probably horror in general would work also - or Beyond the Supernatural specifically then you should check out The House of BTS.  This site is basically what every gaming fan site should strive to be.  I was a little discouraged by the first couple of responses to my sell me thread but after visiting The House of BTS I am sold!    











Wednesday, April 18, 2012

P is for Palladium Books

***********Just for the sake of clarity - the theme for my A to Z postings is gaming in the 1980's with my friends.*************

Palladium Books
Ok, I admit it, I somewhat procrastinated on this post.  I actually thought of several P words - print magazines and player character, for example - before deciding on Palladium Books.  I should have thought of that much sooner because they provided many hours of gaming fun for my old gaming group.  I have talked about Palladium Fantasy and some general thoughts about Palladium Books in my blog before.  Rather than repeat much of what I have already said I will advise any interested parties to follow the link above and read that post for the main points.

It's been a rough two days at work so far this week and I admit that I procrastinated and put off doing the P post.  Suffice it to say that Palladium Books provided several games for our gaming group:

  • Robotech - It all started with this.  I bought the core book and one of my buddies bought some of the old Robotech VHS tapes because we used to rush home to watch it after school.
  • Palladium Fantasy - Jamie bought the original first edition black cover rule book.  I would probably pay top dollar for this today because we had so much fun with it.  Yeah, it's basically a very heavily house D&D but our campaign switched over to this system for a long time.
  • Heroes Unlimited - I got the first editon and would be interested in playing the second edition.
  • RIFTS - The awesome! Look for R is for RIFTS to hear some thoughts...

Friday, October 28, 2011

Praise for Palladium Fantasy & Thoughts on Palladium Books

I have read several rants on a few message boards that stated the writer would welcome the demise of Palladium Books.  I am not a fan boy nor do I turn a blind eye to any mistakes on the part of Palladium Books but I would like to see them not only recover but make a big comeback.  Their products always felt like the company that made them were a group of fans that got lucky and hit the big time.  I think an RPG industry without Palladium would be worse by their absence.

I started playing Palladium RPGs sometime around the mid to late 80's to the best of my recollection.  My buddy Jamie and I noticed a copy of Palladium Fantasy Role Playing Game that looked really cool so we pooled our money and bought it.  Of course, we rushed back to his mother's house and started checking it out immediately. We literally spent hours flipping through the pages and taking turns passing the book back and forth between us.  There were two teenage role-players really excited that summer day about the contents of that one book.

As we flipped through the pages of Palladium Fantasy, there were several things that caught our attention.  First, we noticed the rules were somewhat similar to AD&D so it would make learning this game much easier; unlike AD&D, we played using all of the rules.  Second, there was also an abundance of "official stats" for playing many more races and classes than in AD&D.  Who would not want to try something different from the typical player character options?  Third, the alignment system was a nice touch in my eyes.  There were lists of actions in each alignment description that guided players in the actions of their characters.  Fourth, Palladium had a full blown percentile skill system in contrast to the AD&D secondary skills.  Fifth, Palladium had many small details such as the illustrations of the money.  There wasn't just a listing of the generic gold piece, silver piece, etc. as in AD&D but there were actual names for the coins with illustrations of the respective currency.  Finally, there was the biggest difference between the two games - you only needed one book to play Palladium Fantasy.  It was great to have all of the information required in one rule book.  Granted, supplemental books would add further options and adventures in the palladium world but the fact remained that you only needed one book to play the game.  In contrast, when RIFTS would hit years later we would buy up the latest source books as soon as possible.

 After learning the rules, we played quite a bit of Palladium Fantasy.  We continued to play AD&D but for a time the focus was clearly on Palladium Fantasy.  In fact, our Palladium group was bigger than our AD&D group and shared some of the same players.  One funny fact is that we never bought any of the supplemental material.  I don't know why but we just didn't feel it "necessary" the same way it did for our AD&D game.  This isn't a judgement about either game, just a noted difference in our perspective on the necessity of further material within our group.  That isn't to say that we didn't use any expansion material in our games, though.  We shared ideas and adapted rules between AD&D and Palladium Fantasy and even developed some custom Occupational Character Classes.

We had many successful sessions of Palladium Fantasy over the years.  Eventually, we moved on to play other games. Palladium Fantasy was one of the few besides AD&D and V&V that we would return to play again.  I know many people think D&D when it comes to fantasy adventure gaming but I always think of Palladium Fantasy in the same instant.  I do have the second edition of Palladium Fantasy but I have yet to do any actual play using the rules.  It seems the rules have become a little bloated from first edition but that's just a general impression.  I also noticed that it looks like the complete line of Palladium Fantasy first edition is available on DriveThruRPG.  I may have to buy them and get another Palladium Fantasy campaign up and going.

That's my experience with Palladium Fantasy and why I remember it so fondly.  The other Palladium products I have played include Chaos Earth, Heroes Unlimited, RIFTS, and Robotech; I am interested in picking up Dead Reign to see what they have done with the Zombie genre.  I know that many people have problems with Palladium due to their release schedule snafus and the stories of board room politics that have taken place at their offices.  I understand the release schedule irritation and have no defense for the delays and cancellation of products.  As far as the politics go, all I can say is that there are two sides to every story and I did not witness any of the drama so I have no opinion on that.  The one thing I am sure of is the feeling of creativity that I get when I crack open a Palladium book.  There might be problems with the rules themselves but the story and background seems to be top notch every time.

I admit it - I'm a big time Palladium Fantasy fan even without playing in years.  I also enjoy their other products that I have picked up; mainly Chaos Earth and RIFTS.  While I do enjoy their products and want them to make a comeback, I think there are several things Palladium must do to thrive:

Revision
The Palladium system has been around since the 80's. Having been revised and expanded over the years, it is time to consolidate, clean up, and clarify all the rules.  The rules don't have to be completely overhauled but putting all references on a related topic together would be a good starting point.  A further re-organization to the rules would probably helps also.  I've heard that Kevin Siembieda does not even use the rules as published, so why not a look at the rules he does use?  All of these thoughts tie into the thought of a unified main core rule book.

Megaversal Rule Book
After a thorough revision of the rules, they should be consolidated into a nice hardback rule compendium.  I know some of the fans are very vocal about not wanting hardback because of increased prices but I think this is one expense well worth it.  With the Megaversal rules in one rule book then the core book for each game line could include a small section at the beginning about rule differences for that game.  The core rule book for each game could then focus on that game instead of reprinting the entire rule system in every time.  Yes, it would take two books to play a Palladium game but each core book would just be about that game instead of half the rule book being a reprint.  While you're at it, make the core books hardback also and leave the softbound books for source books.

Release Schedule
I completely understand the excitement about a new product and wanting to share the information with your loyal customers.  In doing so, there is no reason to give a firm release date until the actual release date is a short time away.  There are several books that have been announced at several different times with the release date getting pushed numerous times.  Eventually, the book is taken off the release schedule again.  It seems that this is currently happening with RIFTS Lemuria once again.


Support
Simply put, support ALL of the game lines - not just RIFTS.  I know RIFTS is like their stallion product at the moment but you can not grow a game line without supporting it by releasing new products.  It doesn't have to be a flood of new products but just throw a bone to fans of Chaos Earth, Dead Reign, Heroes Unlimited, Palladium Fantasy and the rest of the game lines several times a year.