A blog featuring the game related ramblings and ideas of a role-playing gamer since 1980. My interests include many games and gaming related topics, but my main focus will be on Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games (OEOEFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities. Occasionally, other topics outside of gaming will be discussed here as well.
Showing posts with label idea. Show all posts
Showing posts with label idea. Show all posts
Wednesday, March 7, 2012
Mobile Note: Campaign Info?
I am considering posts about my campaign world but I would like to know how much info people typically include in a campaign document.
Sunday, February 12, 2012
2D6: Boons & Banes (partial list)
Just as a point of reference, here is some ideas for some of the individual boons and banes.
Boons
Ambidexterity
Charismatic
Fearless
Lucky
Photographic Memory
Strong
Very Strong
Banes
Clumsy
Forgetful
Hatred
Phobia
Unattractive
Unlucky
Weak
Very Weak
Just a short list to get the creative process moving. I will add to this list and keep refining it through the design process. More later...
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Saturday, February 11, 2012
2D6: Class, Role, etc.
After a player selects the race of their character and generates the attribute ratings, the next step in the character creation process is the selection of character class or role. In my 2D6 system, this class or role will basically be a bundled together group of talents and a few other options that help to mold the character into a more focused direction.
I am attempting to detail the classes or roles in a manner that does not straight jacket the character into being useful in only limited situations. Yes, I want the characters to be "better" or "best" in certain situations BUT I also want there to be situations where other classes would better handle the situation so the team aspect is encouraged.
My initial impression on how the class or role information will be formatted is detailed below.
Name: The name of the class or role followed by a few sentences explaining the functions of that class.
Talents: The bundle of talents that will be the core building blocks of that class or role.
Other: A short list of special abilities, bonuses, and penalties related to characters playing this class or role. This will include stuff like clerical healing, the ability to detect evil, or other similar abilities. (This should be where the difficulty columns of the Action Result Table get the most use. For instance, on a successful roll in the Hard column against knowledge, a mage can decipher a magic scroll.)
I would like a healthy amount of variation among the classes or roles so the players will have plenty of options to choose from. A few ideas for the list of classes or roles are listed below:
Barbarian: a warrior of the wild that is prone to fly into an uncontrollable rage during combat.
Bard: a traveling minstrel type character desiring fame and fortune.
Cleric: a warrior-priest.
Druid: a nature priest.
Elementalist: a mage that uses the forces of the elements to aid him.
Knight: a noble warrior.
Mage: a worker of arcane magic.
Monk: a spiritual warrior that commonly groups together in a monastery.
Paladin: a holy warrior.
Ranger: a warrior of the woods; typically prefers bows.
Thief: an adventurer typically from the "wrong side of the tracks".
Warrior: a typical sword for hire.
Witch: a misunderstood magic user that is often thought to be evil.
That is just a basic list showing the general idea; not much detail yet and I am sure that much of it will eventually change. I just needed to get it out there. Besides, I still have a list of talents to complete. More later...
Labels:
2D6,
brainstorm,
class,
game design,
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