Showing posts with label CFRPG. Show all posts
Showing posts with label CFRPG. Show all posts

Thursday, January 5, 2012

[CFRPG Draft] Dwarf


I am helping Eric over at Back to the Dungeon write the neo-clone game CFRPG, the Classic Fantasy Role Playing Game.  Yeah, I know everybody and their brother is doing a retroclone but we wanted to do something similar but different from the retroclones that have been done.  The game will instantly be recognizable to anyone with any fantasy gaming experience but we are truly trying to do something atleast a little different.  One of the things we want to do is try to do a simpler D20 game that is compatible with existing products with minimal fuss.  We are still in the process of re-writing but here is a preview of the Dwarf race entry from the players book.

***Note: the following is open game content and subject to the terms and conditions of the Open Game License.*****

Dwarf
Attributes: Str +1, Dex -2, Con +2, Wis +1, Cha -2
Height: 4 feet to 4 feet 6 inches
Weight: 160 pounds to 190 pounds
Lifespan: 350 years
The rough and crude dwarves all stand a slight bit shorter that mankind although quite a bit more stocky. The dwarven men all sport long hair and beards while the women stand slightly shorter, a bit less stocky and have no beards. Most of the dwarves live in great and ancient underground halls carved out of the mountains or in cities deep in ancient giant caverns. Dwarves are a rough and tough race that likes the strong drink. They also enjoy mining and the crafting of weapons and armor.
  • Dwarves can see in the dark with their infravision of 60 feet.
  • Dwarves receive a bonus of +4 on spotting traps, sloping passages, and new construction while underground.
  • Dwarves receive a +1 to hit when fighting orcs and goblins; if the whole party of adventurers is comprised of dwarves then the bonus is +2 to hit.
  • Dwarves receive a +3 AC bonus when in combat with creatures larger than man-sized.
----------------( end of open game content )-------------------------------

Saturday, December 31, 2011

Happy New Year!

Looking back at 2011 and looking forward at 2012, I really do not have profound observations, predictions, or resolutions to make at all.  Thanks to all that follow this blog and I hope you have a great 2012!  Most important, I hope every one out there is in a better situation this next year than they are at the current moment.  With that being said, I do have one thought about the future...

Actual Play 
I do not recall playing any role-playing games in the last year; maybe longer even.  I came back to the hobby with the release of 3E and since then have discovered the OSR movement and I am a fan of several of the games.  That is all well and good but I have not had many opportunities to play recently.  I have some games I would like to play - BFRPG, Mutant Future, Pathfinder, Labyrinth Lord, Swords & Wizardy, CFRPG, Dark Dungeons - but I will be completely honest and say that I do not even care what the system is at this point. I just WANT TO PLAY just about any rpg.  I would not even care if it was not face to face, either.  It could be play by post or whatever.  I do not care!  Any suggestions?

I originally intended to include several more "thoughts" in this post BUT I believe this is the most relevant to my enjoyment of the hobby from this point on.

 




Saturday, October 1, 2011

General Update

The demands of real life - kids, school, and work - have been keeping me pretty busy lately.  It seems things are slowing down somewhat and I am going to start posting more regularly.  With that being said, here's what can be considered the current state of affairs concerning my blog...

Adventures in Fantasy
I am enjoying the close examination of this gaming relic from the co-designer of D&D.  After making it completely through the Book of Adventure I think my opinion of AiF has changed.  I basically began with the opinion that AiF was simply "Arneson's D&D with percentile dice" and in some ways that is true.  It seems to be a game in serious need of a revision.  There are some good ideas sprinkled throughout the rules BUT the rules are also a confusing mess in spots.  I am not even confident that a legally created character can be created with the rules in the question. I am not 100% sure on the characteristic list, even.  I find parts of AiF very frustrating but I also find the subject fascinating because it gives a glimpse into the gaming mind of Arneson.  I will continue to examine AiF in future posts.  I also plan on attempting a few play sessions so I can develop some house rules.

Toldara
That's the name of the campaign world used by my cousin Alex and myself.  Originally designed for D&D 3E then 3.5E and now Pathfinder.  I am leaving further Pathfinder development to Alex and I will focus my efforts on details for Microlite20, CFRPG, or some other less crunchy rules system.  It's not that I dislike Pathfinder.  As a matter of fact I love what Paizo has done with Pathfinder.  I have a decreased desire to handle the rules crunch as I grow older.  I would rather get to rolling the dice and having fun.  The world information for Toldara will be unified but the rules info will definitely be the lighter stuff from my end.  I plan on posting up races and classes in these simpler systems soon.  Maybe I can get my cousin to post up some Pathfinder stuff also?

Classic Fantasy Role-Playing Game (CFRPG)
I belong to the yahoo group on CFRPG.  We are currently rewriting the rule book.  I will be posting some of my stuff here on this blog.  I plan on putting up a character sheet and a full world book on Toldara also.

Selections from the Old Gaming Notebook
I have located some of my old gaming material from back in the day.  I will put up some of it here just for fun.  Maybe some of it will be expanded upon?  Should be an interesting look at old ideas.

Open Gaming Content
Any open gaming content will be clearly marked and linked to the OGL.

Product Identity
Any product identity will be clearly marked as such.,





  

Saturday, September 10, 2011

Coming Around Full Circle...

Toldara is the name of my campaign world.  It's basically an amalgamation of ideas from all of the years I have spent playing D&D over the various editions.  I never went into any great details about the world or house rules until the last several years.  I think it started with the whole open game movement.  It kind of rekindled the old creative spirit of using a grab bag of rules from various sources to run a game.  Of course, the old grognards never bothered with needing "official" permission to use parts of various game rules in their campaigns.  It just happened during the course of play. 

In the old days, I used to switch between games of D&D and AD&D.  Now that I've started this work on my own campaign world I noticed something somewhat funny.  I am typing up two sets of player documents for this world.  It dawned on me that I am making a "basic version" and an "advanced version" of the players guide for my world.  The advanced version started with 3E, moved to 3.5E, and is in the process of getting updated to Pathfinder.  The basic version will either be based on Microlite20 or the Classic Fantasy Role Playing Game system I am helping to design. 

I just thought it was somewhat funny to notice that old habits never die...