A blog featuring the game related ramblings and ideas of a role-playing gamer since 1980. My interests include many games and gaming related topics, but my main focus will be on Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games (OEOEFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities. Occasionally, other topics outside of gaming will be discussed here as well.
Monday, December 26, 2022
[Miniature Monday] Bone Guardian
Monday, December 19, 2022
[Miniature Monday] Yuan-Ti
When I decided to start working on my campaign world of Toldara I knew I had to include them. The main design goal of Toldara was to include stuff inspired by things I enjoy as well as a greatest hits compilation of ideas from my older campaigns. During a time of holiday shut down I was watching some older movies from my collection that I knew what I had to do with the Yuan-Ti.
I had the Cult of Grax representing one of the forces from one of my old campaigns. I definitely planned to include them in Toldara. While watching the 1982 Conan film and seeing Thulsa Doom, the cultists, and the snakes brought all this stuff together. The Cult of Grax would be a snake cult, their symbol would be a globe with a snake coiled around it, they would have custom Clerics, and this hybrid snake & man figure would represent an especially devoted Graxian Cultist rewarded with dark powers by their dark lord.
Friday, October 22, 2021
Tangle Tree [Delving Deeper Monster]
First impression of the Tangle Tree monster for my Toldara campaign; presented in Delving Deeper stats.
Tangle Tree
| Number Appearing | Number in Lair | AC | Move Rate | HD | Lair Nearby | Treasure Type | Alignment |
| 1 | 1 | 9 | n/a | 3 | n/a | n/a* | C |
Thursday, October 14, 2021
Bone Guardian [Delving Deeper Monster]
First impression of a Bone Guardian for my Toldara campaign; presented in Delving Deeper stats.
Bone Guardian
| Number Appearing | Number In Lair | AC | Move Rate | HD | Lair Nearby | Treasure Type | Alignment |
| 1-3 | n/a | 7 | 7 | 2+1 | n/a | n/a | N |
Friday, October 1, 2021
Still Digging DELVING DEEPER
I ordered a copy of Delving Deeper a while back. I have been reading through different sections of the rulebook and the wheels are turning. I have checked out many of the retro-clones, neo-clones, and games just barely inspired by one form of D&D or another and I think Delving Deeper may be my favorite of the bunch. It really feels like it is touching on all the bases for me. This is a little weird because I never owned or played by the OD&D rules. I started playing with a Holmes Basic set and the AD&D hardbacks.
I will admit that I was a little concerned about the rules using only the Fighter, Magic User, and Cleric classes with Thief being included as an optional class. I understand the appeal now. The simplicity has actually made it easier for me to add races to the game. I have started converting my Toldara information over to the Delving Deeper system and it has been really smooth. I have one player race ready and in a usable condition and I am working on the other race. I will post that information soon. I hope to actually put up a free pdf of all my additions at some point in the future.
Here is a preview of the Slarn character race; it is just the bare bones right now but I will be adding some artwork and the corresponding monster entry to go along with it.
SLARNS are often mistaken for the much more savage Lizardmen but are actually an entirely separate species of reptilian humanoids of roughly human size. In contrast to the Lizardmen, the jaws of Slarns only protrude about 4 inches from their face and their tail is more of a short nub of approximately six inches. Slarn typically populate the warmer climates such as jungles and tropical areas but they have been slowly expanding their reach in recent years. It is not uncommon for Slarn to face a negative initial reaction in urban areas due to their similarity to Lizardmen.
Slarns may advance up to 6th level as a Fighter. They usually prefer swords or spears as weapons and rely on their natural tough skin for protection since armor for them is very expensive due to the level of customization. The scaly skin of the Slarn provides them the equivalent AC of Leather armor (7) and improves by 1 at every level after. Slarns save vs. Breath Weapon as a Fighter 4 levels higher than their current level. Slarns have a natural ability to blend in to background surfaces similar to the Thief ability to hide in shadows by changing the color of their scales. This is done undetected on a roll of 5-6 on a six-sided die at levels 1 and 2, a roll of 4-6 at levels 3 and 4, and a roll of 3-6 at levels 5 and 6. Attacking negates any advantage of surprise from that point in the encounter.
Saturday, January 10, 2015
A Little Reorganization & Some Thoughts
[Toldara] The Revivalists
Saturday, July 5, 2014
[Toldara] The Fractured Faith of Humanity
- A belief in one god responsible for the act of primary creation.
- The adherents often refer to this god as "The One" or "The Creator".
- They believe the name and nature of The One is incomprehensible.
- The One uses minor gods to interact with the mortals.
- Approximately one-third of the minor gods were led in a rebellion by Grax to overthrow The One.
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01/10/2015 - Changed "The Combined Path" to "The Church of All Paths" and "The Orthodox Branch" to "The Revivalists".
Tuesday, May 13, 2014
[Toldara Tuesday] Quick Outline of the Halberd Fantasy Roleplaying (USR) Adaptation
Tuesday, April 22, 2014
[Toldara Tuesday] Further Thoughts on Game Systems
I am really considering doing a dual-stat version with another OGL-based system. Maybe a triple-stat presentation could even work if it was done properly. I will have to double check but I think all of them have no restrictions against using their game statistics with other game statistics statistics in the same product. It should be relatively easy to present each new race or class with all three sets of statistics on just one page. I will be investigating this further...
I started the list with an OGL-based game and I am ending the list with an OGL-based game. Even though I have the B/X rules I really dig the Swords & Wizardry: Complete rules because it feels like a match for the complexity level of the mixed together D&D/AD&D rules we used in our youth in my old gaming group. Using these rules would also allow easier implementation of a dual-stat or triple-stat handbook.
Look for some game statistics and write ups in the next installment. I am also going to experiment around with the dual or triple-stat format and see how it looks. More later...
Tuesday, April 15, 2014
[Toldara Tuesday] Some Preliminary Plans Revealed
Game System(s)
Shortly after the release of the 3E core books I started making notes for my campaign world; it was not long before I decided to share the design duties with my cousin and we added more information as time passed. We made the transition to 3.5E and eventually went to Pathfinder. Alex has done most of the tweaking in both of those systems. I enjoy Pathfinder but I have gotten way behind on the releases and I also want to experiment with using some other systems to represent the world of Toldara. I am leaving the future Pathfinder development of Toldara in the very capable hands of Alex. The systems I am currently experimenting with include the following:
Back to the Dungeon! RPG : A neo-clone system that I have contributed material to the design. It only seems fitting that I should write a supplement.
Dungeon Crawl Classics RPG: For no other reason than the funky aspect of the game design.
Halberd Fantasy Role Playing (USR) - I like the fast and loose nature of the rules and I am just curious how it will handle stuff originally done in another crunchier system.
MicroLite 20: This greatly condensed version of the open gaming fantasy rules is of great interest to me. The "MicroToldara" rules are basically complete. All I really need to do is add the Five F background system, a few classes, and then the basic world details. This may very well be the first handbook completed.
Perilous Journeys: A skill-based fantasy game that is not a class & level system but is the spiritual successor to Lejendary Adventures.
Swords & Wizardry-Complete: I dig it because the complexity level feels about right on a match for the mash up of AD&D/D&D we used to play back in the day. Hell, I might just do it all in B/X format...
I realize that there are six systems mentioned above for play-testing purposes. What I aim to do is something similar to the character funnel from DCC RPG except through the process of tinkering with the different game systems I will be able to determine which rules set best suits my game play tastes.
Races
I know that Alex added Goblins to the list of available player races in his Pathfinder campaign. I have done the same in the MicroToldara version. I am not sure the Goblin will be an option in any other game systems.
I am starting to wonder if any of the traditionally core races should be limited or excluded from the campaign. If one of them were excluded then one of the new races could take the place of the excluded race. I am also considering moving the Oranians to NPC status due to their wings and flying ability.
town: big enough that it offers a useful selection of equipment and adventure opportunities but some of the "better" stuff is available in larger cities. I am not shooting for ultra-realism but I want it to represent a decent size place with a large enough population where not everybody is acquainted with everybody and there are still surprises here and there.
caravans: the caravans will need guards due to raiders and this will provide some adventure opportunity in itself.
mine: the nearby mine will need laborers and will also be the nearest dungeon for the characters after some trouble starts up inside.
mountains: there will be some mountains nearby with caves scattered among them and if the characters go far enough into the mountains who knows what sorts of adventure awaits?
Other
More later....
Tuesday, April 8, 2014
[Toldara Tuesday] A Fresh Start
I have been tinkering with the details of my campaign world, Toldara, for several years now. Things have come and gone with each new update. I am currently between groups - and I have been for some time - but I think now is the perfect time to do a reboot on the world. The first thing I am going to do is let Alex handle the Pathfinder version. He has much more experience with that system than I do. I still think Pathfinder is great but he has a much better handle on the system. I am going to focus my efforts toward assembling several less rules heavy versions of the player material. I believe that three versions of the information will be the best way to go. I will most likely use U.S.R. for a really quick set up. I am currently working on a conversion to the Perilous Journeys skill based percentile system and a Back to the Dungeon version. With just a little effort the MicroLite version could be complete. Do not be surprised if a Dungeon Crawl Classics or a Swords & Wizardry: Complete version pops up also. I will discover the two or three systems I prefer to represent Toldara by Tinkering with them.
I have gotten some feedback on my map and will be making some changes. I will also be using some of the resources pointed out on ars phantasia in various posts. My plan is simple with all of this. I am going to keep what I like from the previous version and update everything else to better fit my concept of the campaign world. It will still be based on my old campaigns with new stuff thrown in also. All I have to do is find a group to help test out the stuff. More later....

