Showing posts with label Steamcraft RPG. Show all posts
Showing posts with label Steamcraft RPG. Show all posts

Sunday, March 15, 2015

[Guest Post]Differences between Victoriana and SteamCraft



In my previous post, I indicated that Victoriana and SteamCraft come the closest to matching what you think a steampunk rpg would be.  That is both games tend to have dystopian instead of pulp elements and both have elements of the steam aesthetic/technology level.  In this post, I will cover the differences in the Victoriana editions and how SteamCraft compares to them.  Before I begin, I will point out that all of these games are skill-based games instead of class/level games. 

Victoriana 1st Edition released in 2003 (Proto-Steampunk)

The first edition is based on the FUZION system.  The first edition of Victoriana laid the groundwork for what is now popularly labeled as steampunk.  However, much of what we think of as steampunk items or attire do not exist.  It is perhaps, proto-steampunk.  Magic is a key component of generating what we would think of as steampunk items.  There are also non-human races.  It is set in 1867 but is very anachronistic with its history. The basic setting, however, is the same between the 1st and 2nd editions.  As you will see, there are going to be some major differences to the game and game world between these two editions.  

Victoriana 2nd Edition released in 2009 (Victorian Fantasy)

The second edition changes the game system to the heresy game engine.  The game tries to be more historically accurate.  Additionally, Victoriana became a Victorian RPG not a steampunk RPG.  What I mean by that is that the game emphasizes the fact that it is a Victorian setting.  At the begining of the setting section, it refers to the time period as the Victorian era and society.  It refers to people as Victorians.  Part of this is certainly that we refer to this time period as Victorian, but it really appears that the Core Rules want to make the case that it is a Victorian RPG.  For example, most of the artwork is clip art reminiscent of the 19th century.  It also uses old photographs.  The setting rules, for example, emphasize that women don’t wear pants.  It stresses class warfare and it stresses conflicts between women and men.  Social etiquette is of paramount importance in the second edition.  The major themes are from the Victorian period.  You are not going to see anything like airship pirates or a fashion trend of wearing goggles in the 2nd edition.

The second edition of Victoriana, at least in the core rules, lacks much of what we would consider steampunk.  For example, there aren’t fantastic weapons nor are there really airships available.  Instead primary method of air travel wyverns.  The airships are available all are reserved for the very rich.  Items such as clockwork lambs are only available through the guild the guild is an organization that controls all magic on the planet.  It’s the guild the provides us with mostly items that we be consider steampunk.  This is done either through direct magic or the use of magic to enhance technological items.  It should be of note, that with the rise of the use of steampunk and other RPGs calling themselves steampunk, Victoriana 2nd edition has put out supplements making the case that it is a steampunk rpg. 

Victoriana 3rd Edition released in 2013 (Steampunk)

The third edition of the Victoriana uses the same game system as a second edition.  One major change is to character creation.  It is designed to make it easier and faster to build characters.  Especially ones that will fit with the new setting and themes of the third edition. 

The third edition drastically alters the game world.  First, the game year changes from 1867 to 1856.  In doing so it returns to the roots the first edition by adding additional anachronisms and playing fast and loose with historical events.  Next, it abandons the sexism of the Victorian age.  This is done to bring in line with the other steampunk RPG’s that came about after the second edition of Victoriana.  Third, this latest edition of Victoriana, has abandoned being a Victorian era RPG and instead argues that it is in fact a steampunk RPG.  The beginning of the book refers to the world as a world of sorcery and steam.  On page 262 it says that steampunk was left to supplements, but now they are in the core rules.  But, if you want more fantasy you can leave the steampunk out.  Additionally, the artwork is no longer clipart but instead has gears and goggles that are prominent in other steampunk RPG’s.  C7 commissioned new art and removed the clipart.  The new art dresses up the characters in quintessential steampunk attire. It also embraced a different method of explaining the game world.  For example, it now tells at history using in person writings from historical figures or prominent NPCs of the day.  Additionally it has added newspaper clippings. These elements are in other steampunk games that came out after Victoriana 2nd edition. 

The third edition of Victoriana has made changes to the magic system both in terms of rules and the setting.  The magic system is tweaked from the second edition to supposedly make things easier.  Additionally the guild is no longer a global organization but instead adheres to either national boundaries or religious boundaries.  Because of this, the use of magic and machine has become more common enabling more powerful items than with the use of either magic or technology alone.  In other words, magic has made its way to mass-produced items.  Because of this, airships are more common and electric guns are available.  There are automatas (robots) that work plantations.  However, such a creation would not have been available in the 2nd edition core rules. 

While the third edition does mention class distinction, it does so in a different manner than the second edition.  The second edition used class distinction, social strife, economic exploitation, and sexism as major themes in the core rules.  All of this is either removed or downplayed.  In fact, it seems it is only a nod to the past editions that communism is mentioned. 

Instead, the 3rd edition focuses on themes more in common with steampunk rpgs. Thus, it focuses in on technology, horror, and investigation.  This replaces the societal conflicts that are in the 2nd edition core rules. 

In all, I would say that third edition Victorian is to second edition Victorian what NWoD is to OWoD. Similar rules, but a completely reworked setting.

SteamCraft RPG released in 2012 (Steampunk)

Shadowrun is to cyberpunk as SteamCraft is to steampunk.  SteamCraft creates a world based on what you think steampunk would mean.  It has steampunk attire, airships, goggles, and fanciful steam and gear based technology.  To this, it introduces non-human races and magic.  However, magic is returning to the world after an absence and magic and machine do not mix.  The result is usually disastrous and is banned in the civilized world.  Those who do manage to mix magic and technology are called technomages.  Their creations tend to result in malign creations such as clockwork beholders and zombies with mechanical limbs.

Unlike most other games, SteamCraft is not set on Earth.  It is on a different world influenced by Earth, but with many differences.  The main setting of the book is a new world situation.  That is, it is centered on countries founded on a new continent instead of existing ones.  Instead of having an entire world sketched out with such minimal detail it is useless, SteamCraft provides you a small detailed area to set your adventures.  There is history and significant setting material provided, but without being bound to Earth or a well developed area, this frees the hands of the GM and players to make the game world their own.  The setting is also less Euro-centric.  While the settlers of this new continent are influenced by what we would think of as Europe, Middle-Eastern and East Asian influences are represented.  The dominate nations of the world are not England and France, but are what we would think of as East Asian. 

While racism does exist, it is not a cultural norm or legally established.  The biggest issue of racism is between playable races and non-playable humanoid races that are deemed more like animals than people.  Sexism does exist, but it more akin to the mid-1960’s than the 1860’s.  Women can be educated, they can hold jobs, they can be adventurers, and they can wear pants. 

Some of the major dystopian themes are: the weakening of the nation-state by foreign corporations, corporations exploiting the population, a push back against technology, religious conflicts, potential communist rebellion, potential civil war, and conflicts between the security forces of various companies.  Additionally, the game can go more in the pulp direction through the exploration of uncharted lands, ancient tombs, and being airship pirates. 

SteamCraft uses a percentile system.  It contains rules for item creation that allow players to attempt to build almost anything they can think of.  It contains rules to making alchemy items.  It has rules for airship creation and airship combat. 

Victoriana 3rd
SteamCraft
Anachronistic Earth
Non-Earth
Heresy System (d6 dice pool)
Percentile
Magic is key to making steampunk items
Magic and machine are at odds
Euro-centric primary setting
Multi-cultural setting
Larger sketched setting
Smaller detailed setting
National conflicts
Corporation conflicts
Just beginning mechanical computer age
Mechanical computer closer to 1960’s ability

Proto-Internet

Clacking (hacking analytical engines)
Steamships/trains primary method of travel
Airships/trains primary method of tavel

Saturday, January 10, 2015

A Little Reorganization & Some Thoughts

I have been pretty satisfied with the posting so far in this new year.  I aim to keep the momentum going and add much more content in the upcoming weeks and months.  Here are a few highlights of the reorganization I have done around here and some thoughts about what I need to do from here on out.

It is almost time to revise the About Me tab again.  The final paragraph could use a little bit of updating but I will probably hold off for a few weeks to see if more changes take place.

The Collected Posts tab at the top of the page is gone.  It had grown bloated and messy so I split up the contents.  There is now a separate tab for Adventures in Fantasy and Perilous Journeys instead; of course, the contents of those tabs correspond to their respective labels.  The other information that was previously contained in the tab is still available on the blog but I just took this opportunity to clean up some of the clutter.  

The Adventures in Fantasy tab will see some expansion with posts covering the AiF Restatement project.

The read through of Perilous Journeys is complete but that is not all I have planned for the game.  Expect posts covering new resources such as magic items, new flaws, new edges, and other resources.    

I have added links to two posts focused on religion under the Toldara tab. The other posts covering religion will be added upon completion.  My goal is to offer something more than "there's a religion that people can join" by giving some actual details.  I fully expect a lot more information to be added to this tab over the next year.  There should be plenty of details on a Swords & Wizardry adaptation to come.  

The Projects & Downloads tab has several things listed that I need to get completed.  In no particular order, the SteamCraft character creation reference and the MicroToldara rules are the two I am aiming to complete first.

That is a pretty good summary of what has taken place so far and what is coming up.  The only other additions I can see that I need to mention are that I am going to start posting Steampunk Saturdays at some point and the Robotech Posts are probably going to start with the extras DVDs. 

It is time to wrap this up and get back to reading posts by all of you...







    




Friday, November 14, 2014

A Little Bit of Necromancy...

I have not posted since my birthday two months ago so I will give a few words on what has been going on around here.  The slowed pace of posting has been due to work demands;  while that sucks for free time it is good for other things.  I do hope it cuts back a little bit though.    I would like to get back to posting at least once a week and will attempt to do so soon.  So, on to some assorted updates.

House Hunting: We are this close to making the jump to home ownership.  We have been browsing a lot but we have not found the perfect match yet.  There has been several that we really like but we also have to take into consideration the special attention that my oldest son will require at times in school.  We were assured that his current school would have an isolated classroom with a specially trained and certified teacher.  In short, the school failed to make that happen but they are not required to transport him to a school that is set up like that because they have a designated classroom; yeah, that's a loophole that means just because the space is there and the teacher is not then they do not have to provide that service.  I suspect that they get a tax break, kickback, discount, reimbursement or some other such incentive for just having the space available but that is unconfirmed.  There are two schools that are much better qualified but the rules say we have to be in the school district for him to attend.  I think we are on the right track and may have some packing to finish soon...

Reading: I am still plugging away at A Song of Ice and Fire.  I have currently read 617 pages of A Dance with Dragons, the fifth book of the series.  I am still enjoying the series but I am definitely going to do some lighter reading next;  maybe something similar to the Narnia or the Prydain books.  I am curious about taking on Jordan's Wheel of Time series or Sanderson's Mistborn series but I may wait until I get some less dense reading completed.  

Watching: I just completed watching the entire fourth season of The Walking Dead this weekend.  I may just be my favorite season yet. It was interesting to see everybody get separated and then come back together in the final episode.  The ending has me excited about seeing the conclusion of the Terminus story-line.  It looks like some intense stuff is coming soon on the show.  I am really curious about the spin off show coming soon.  I also discovered Deadwood and I am currently halfway through the second season.  If western gaming was as intense as this show then I would definitely be doing some!

Gaming: I am really interested in the Dragons at Dawn system after reading the rules.  Expect some posts about this great game in the future.  I have also started a new project - I am going to attempt a clone game of Adventures in Fantasy.  I can understand more and more of it with each examination but I would rather have the rules restated in a fashion that is more player friendly to understand.  I think there is a reasonably well done game hidden in the boxed set but it is a jumbled mess as the rules are currently presented.  No telling how long this will take but there will be some posts and previews coming soon...

Kickstarter: I recently received notification that the products rewarded for backing the SteamCraft RPG: The Supplements Edition project have been shipped!  There will be posts about the adventures and supplementary material I will receive in a short time.  This was the first Kickstarter I backed and I am looking forward to seeing the end results.  Hopefully, my shipment makes it today...

Friday, June 20, 2014

Playing Catch Up

Well, it has been almost a most without a post on this blog.  For anyone interested, I am not shuttering the windows and barring the doors.  The bus manufacturing business really picks up in the summer time and this year has been particularly busy so far.  While my pocket book might not be hurting, my free time has taken a hit so the blog had to be put on the back burner for a bit.  I suspect I will be posting somewhat regularly in the near future so here is a summary of what I have been doing and what is coming in the future.

Forums
While I have not had a lot of spare time to devote to blog posts, I have been reading and posting at OD&D Discussion and The Comeback Inn sporadically here and there.  I have become quite interested in further investigating gaming from the Arneson perspective.  I was even able to track down a copy of Dragons at Dawn through these boards.

A Second Look at Adventures in Fantasy
All of the discussion about Arneson and his gaming methods has prompted me to delve back in and take a second look at Adventures in Fantasy.  The main focus will begin on pointing out problem areas in the rules that need addressed.  Once that is completed, the solutions will be gathered together in a Book of House Rules & Clarifications.  From there, I plan on at least taking a serious look at assembling a game built in reaction to the problems I have had with AiF similar to the way T&T was developed as a reaction to D&D years ago.  Other posters at the forums above have expressed interest so I hope this little project takes off.

SteamCraft Kickstarter
The funding for the SteamCraft supplements has been successful with $2,077 of the $850 goal raised.  There is only 58 hours left to buy in.  If you are interested, then follow this link for details.  You can get the entire product line from core rules to all of these supplements & adventures in pdf or print through this offer and the prices are very reasonable.

Themed Posting
At some point in the future themed posting - Toldara Tuesday, Steampunk Saturday, etc. - will return to the blog on a consistent basis.

Vacation & MagiQuest
We recently went on a family vacation to Six Flags Over Texas and The Great Wolf Lodge for a very relaxing time away.  Among the various things to do on our stay, my 7 year old son noticed the live-action role playing game MagiQuest from all of the other young males wandering around pointing their wands at jewels, paintings, and treasure chests scattered around the resort. I am pretty confident about what my son enjoyed the most about vacation.  More details in a later post. 

Reading
I am currently reading A Feast for Crows by George R.R. Martin and Dragons at Dawn by D.H. Boggs. 

That should have all the bases covered.  I am going to return to enjoying the first Friday off in a while... 

Sunday, December 8, 2013

Wake The Dead is now Available at DriveThruRPG

For anyone interested, Wake The Dead is the newest product available at DriveThruRPG from Perilous Journeys Publishing.  I was impressed by the core game and this adventure continues to deliver and it's only $4.99!

Saturday, September 21, 2013

An Announcement From Perilous Journeys Publishing

I recently read the latest announcement from Perilous Journeys Publishing;  the original announcement can be read at this location at their website.  Think of this as a briefing on the state of the company and their games.  Plenty of exciting news was made available to the fans including:
 
  • Website has been redesigned.
  • New SteamCraft resources.
  • Free pdf with proof of purchase on an in-store purchase of SteamCraft.
  • SteamCraft expansion is coming soon.
  • A new edition of Perilous Journeys RPG.
  • more...
 
Stop by and check it out if you are interested in steampunk gaming.  They are up for an Airship Award and I will be doing an interview with Jamie Hardy on my blog soon.

Saturday, August 10, 2013

Steampunk Role-Playing Games

Steampunk week is now officially over with this post about various role-playing games in the steampunk genre.  This is not an attempt to be an exhaustive list but just a listing of links for information about some of the steampunk role-playing games I am aware of.
 
Castle Falkenstein was published in 1994 and I believe it is the oldest well-known steampunk rpg.  If someone knows differently, please let me know about other steampunk rpgs published before this one.  Castle Falkstein is set in New Europa during the 1870s and there are vast changes in the world such as the existence of mythical beasts, faerie races, and magic just to name a few.  I was able to find the Castle Falkenstein entry on Wikipedia that also mentioned a GURPS version but I kept getting error messages for all of the pages I found related to R. Talsorian.  Does anybody else have any information?
 
Eberron is not a stand-alone game but a campaign setting for Dungeons & Dragons.  Eberron was the winning design by Keith Baker in the fantasy setting search done by Wizards of the Coast back in 2002.  Eberron is notable for combining traditional fantasy with magically powered non-traditional fantasy elements such as mechanical beings and skyships.  Eberron began under the 3E version of the D&D rules and has been updated for 4E.  More information can be found on the Eberron page at WoTC or the Eberron article at Wikipedia.
 
Iron Kingdoms was originally published by Privateer Press in 2004 under the d20 System.  They released a new version in 2012 that changed the rules to a d6 based system that was much closer to their miniature games Warmachine and Hordes.  Although the Wikipedia entry for Iron Kingdoms does provide some general information, anyone interested should really check out the details at the Privateer Press page for the game.
 
Lady Blackbird seemed to generate a decent amount of buzz several years ago.  If I remember correctly, it was an entry in the 24 hour rpg contest one year;  of course, I may be mistaken.  Does anyone reading this know for sure?  Lady Blackbird is set apart by the fact that is basically a steampunk game in a condensed form - there is very little prep time because the game comes with pregenerated characters, setting information, and a starting situation that will provide the details necessary for one or several sessions of play.  Lady Blackbird is available for download at the One Seven Design home page.
 
Pax Britannica is a pen & paper steampunk rpg set in a world described on the website as "an alternate present in which faeries are real, alchemists transmute lead into gold, the world runs on steam power and the sun never sets on the British Empire".  If this sounds like an interesting setup to you, there is more information available - including the game as a free download - at Pax Britannica RPG.  It seems that they are updating the rulebook but the progress has not been updated in some time.
 
SteamCraft is the latest offering from Perilous Journeys Publishing and is the only steampunk game that I own.  The SteamCraft page on their web page describes the setting as "a universe that mixes the scientific wonder of Jules Verne and H.G. Wells with elements of gritty, futuristic cyberpunk...a world inspired by a 19th century Earth...where both the industrial and informational revolutions occur at the same time.".  The book is well made and is all you need to play the game.  There is a wealth of world information on nations, religions, events, etc. without the reader being overwhelmed.  SteamCraft is available in pdf or print form and there is a free GM screen available.  An expansion is planned for later in the year.  I regularly talk with the author of the game and have probably bogged him down with all sorts of silly questions related to the business side of gaming but he always answers pretty quickly and eagerly.  SteamCraft is also supported by a message board on their site and I am a regular poster at those boards.

Steampunkfitters is described as "steampunk your way" on their blog which has been  active since late 2011.  The game is available for download and there are updates to the rules in the blog posts.  The art is appropriate but definitely has an "indie feel" or "indie look" to the illustrations on the blog.  I have downloaded the rules but I have yet to give them a thorough read through.

Tephra is the result of a hugely successful kickstarter campaign done by Cracked Monocle.  Their home page is full of information related to the game.  I do not own the game so I can not give any thoughts on the system or world but there was a recent post at Rather Gamey that does a fine job detailing the poster's personal experience with Tephra.  Please, read his post because I got nothing over here but a link to the designers.
 
Well, that is it for the listing of steampunk role-playing games.  Of course, with any list such as this there is a possibility of overlap or omission so if anyone has any additional thoughts or would like to correct something then please do so in the comments.





Sunday, August 4, 2013

Dirigible Days - Steampunk Web Series Promo Teaser

I have become really interested in steampunk after purchasing the SteamCraft role-playing game; do not be surprised if I start doing a Steampunk Saturday or something similar.  I have ran across several web series an short films in the steampunk genre.  Below is a trailer for Dirigible Days. 






Thursday, May 16, 2013

Come & Get It!!!

If you are interested in checking out a new rpg on the cheap and want something different from the wave of retroclones and take a step out of the typical fantasy genre then you might be interested in hearing that SteamCraft in pdf form is on sale for the ridiculously low price of $8.00!!!  That price is 78% off of the cover price of the physical book and 60% off the normal pdf price.  This reduction is only for a limited time so do not waste an opportunity for a great deal!

Sunday, February 24, 2013

SteamCraft - First Impressions [Part 1]

I was impressed with Perilous Journeys - the previous product from Perilous Journeys Publishing - so I was very interested when I learned they were doing a kickstarter for their SteamCraft game to be released to retail stores in hardback.  Unfortunately, I could participate in the kickstarter due to bad timing so I decided to wait until the public release to get a copy. 
 
Fast forward a couple of months and Valentine's Day was near and the wife had "no idea what to get me" so I snuck in a request for SteamCraft.  I even mentioned the fact that she could do it all from her laptop and would not even have to drive to a bookstore.  This is a big deal for her because I am one of those people that tend to get lost in a bookstore.  I could literally browse for hours and hours.  I have tried to point out that it is similar to the way she can browse for clothes or purses but I do not thing she believes me.  Anyway, back to SteamCraft. 
 
We ordered from FRP Games and waited for the game to arrive.  It was my first order from them and I was very satisfied with the service.  I was kept in the loop by FRP Games during the entire process.  I received emails to let me know my order was accepted, fulfilled, and shipped.  My product was properly packed for shipment and I received it with no bends, creases, gouges, or other defects that can occur during shipping.  I would recommend FRP Games to others after my experience.
 
The SteamCraft game and world is detailed in a single 216 page hardbound volume for a $35.95 listed price.  I greatly appreciate the fact that this one volume is all you need to get started.  I do not rule out a game if it requires multiple volumes but it sure is more convenient on my pocketbook and reading time to get it all down in one tome.  The hardback feels sturdy, looks nice, and fits in well on my shelf of gaming products.  I hope to see Perilous Journeys get the same treatment at some point in the future.  The interior pages are laid out in a clear manner in the traditional black text on white background; grey background is used to set some information apart in the text.  The text is a nice reading size that does not put a strain on the eyes and is easy to read.
The introduction takes up two pages and includes topics such as a quick overview, a role-playing definition, and a steampunk definition. I know many believe that the "what is role-playing" section is unnecessary in modern games.  I disagree because you never know when some other interest might lead someone to a role-playing game based on that interest or something similar.  If someone has never actually role-played before then this short section is needed.  The best part of this section defines the genre of steampunk.  I had a vague idea of the genre before purchasing this book and now I know for sure what steampunk is all about.
 
The next section of the rulebook covers the campaign world in 55 pages.  There is a wealth of information about the Arcadian Coast and the various countries and locations within.  In addition, there are entries that cover topics such as racism, sexism, social class, the Fae, technology, science & magic, health care, religion, and guilds.  Not only is all of this information included but there are also various pages that resemble newspaper articles that have been clipped from in world sources; a nice touch that helps with immersion.
 
Character creation is covered in the next 44 pages of the rule book. Characters are created through a combination of selecting from the available options and spending points during a 12 step process.  The first selection that must be made is race of the character; there are 7 nonhuman races such as dwarf, elf, & gnome in addition to the Human race.  I guess you could technically consider  SteamCraft a steampunk fantasy game with the inclusion of fantasy elements like magic and the nonhuman races - does steampunk typically include those elements or not?  The selection of race will also help determine the base ratings of the attributes.  Continuing through the character creation process will result in the selection of edges, flaws, abilities, and other derived statistics.  There are no limited character classes, but there are some sample archetypes, in this game but each character is a unique combination of natural and learned abilities.  At the end of the character creation chapter is a sample walk through of the character creation process.  I would appreciate if all games put the sample of character creation in one spot instead of spread throughout the chapter.  It makes it easier to follow and double check your own character.
 
------------------------------------------------------
 
I had planned to do my first impressions of SteamCraft as one post but real life got crazy this weekend so I am going to go ahead and post what I have so far.  The rest is coming soon...
 
        
 
 
 
 
 
 
 
      
 
          

Saturday, February 16, 2013

SteamCraft - Newest Arrival


I had some errands to run today and when I came home I checked the mail.  There was not anything in the mailbox but when I opened up the screen door there was a box from FRP Games.  I have been checking it out for the last hour or so but I have not come up with enough thoughts to commit to a post yet but there will be one coming shortly.  In the meantime, if you want to check out a sample or find our more information about the game then go to the SteamCraft page at the Perilous Journeys Publishing site.

Friday, February 15, 2013

I Got Bit

Some time in the last week or so I got bit by the writing bug.  I remember some random ideas popping in my head during the work day.  I wrote it down so I could add some detail later.  Then another idea came, followed by another, and then even more.  I seem to write better when I have several projects going at one time.  I can jump to another project instead of being stuck on the only one I am working on at the moment.  Yes, focus is a good thing but I need variety in my writing projects or my output starts to dwindle off pretty bad.  The following projects are currently in development as future posts.

Adventures in Fantasy: I am going to either scan the reference sheets or type up new versions; it depends on whether or not the information in the official sheets is all that useful.  There always seems to be a table or two that really should have replaced with something else in these type of resources.  I am also working on a character sheet for this old game.

Back to the Dungeon RPG: I am working on a supplement to BttDRPG that basically serves a similar purpose as Greyhawk back in the OD&D days.  I am shooting for a 32 page document that will show the house rules and custom mods for my campaign world Toldara.  I am also working on a character sheet for this game.

Old Gaming Notebook: I am starting to develop ideas for expanding on the original ideas and move closer to making complete games out of some of these concepts.

SteamCraft RPG: I have a pdf of this game BUT I am waiting on the hardback to arrive in the mail any day.  I definitely will be doing some posts on this game.  I am enjoying the pdf but I work much better with printed product.  Posts are coming soon,

USR: I completed version 1.0 of the generic character sheet.  I am still writing, testing, & revising the Outbreak RPG book.  I need to come up with another name because I found out there is already a zombie type game by the name of Outbreak - d'oh! I am also working on doing some USR to B/X monster conversions. 

WordPress: I have started experimenting with a blog at WordPress just to see if I am missing anything.  I like to try out several options before deciding on a product and in the case of blogs I did not do that.  If anyone is interested you can check it out at The Old Gamers Notebook to see the contents.  There are only two posts so far and - at least in the early stages - there will be some overlap between old posts here and there; there will be new posts there mixed in wit the old.  This is mainly just an experiment to see what all the free version of WordPress has to offer.  If I like it then I will maintain a separate blog there.  Regardless, this blog you are reading right now is staying and will continue to be developed. Basically, I just need to scratch my writing itch.  If I do not write something when I get the urge then it is probably gone or it will block me from writing most anything.  Writing is something I enjoy and would love to do it professionally but it does not come easy for me and I am not very confident in a lot of it.

There is everything I am writing on at the moment.  Some of it will be regular posts while some of it will make it into the A to Z challenge. Stay tuned...