Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Sunday, March 15, 2015

[Guest Post]Differences between Victoriana and SteamCraft



In my previous post, I indicated that Victoriana and SteamCraft come the closest to matching what you think a steampunk rpg would be.  That is both games tend to have dystopian instead of pulp elements and both have elements of the steam aesthetic/technology level.  In this post, I will cover the differences in the Victoriana editions and how SteamCraft compares to them.  Before I begin, I will point out that all of these games are skill-based games instead of class/level games. 

Victoriana 1st Edition released in 2003 (Proto-Steampunk)

The first edition is based on the FUZION system.  The first edition of Victoriana laid the groundwork for what is now popularly labeled as steampunk.  However, much of what we think of as steampunk items or attire do not exist.  It is perhaps, proto-steampunk.  Magic is a key component of generating what we would think of as steampunk items.  There are also non-human races.  It is set in 1867 but is very anachronistic with its history. The basic setting, however, is the same between the 1st and 2nd editions.  As you will see, there are going to be some major differences to the game and game world between these two editions.  

Victoriana 2nd Edition released in 2009 (Victorian Fantasy)

The second edition changes the game system to the heresy game engine.  The game tries to be more historically accurate.  Additionally, Victoriana became a Victorian RPG not a steampunk RPG.  What I mean by that is that the game emphasizes the fact that it is a Victorian setting.  At the begining of the setting section, it refers to the time period as the Victorian era and society.  It refers to people as Victorians.  Part of this is certainly that we refer to this time period as Victorian, but it really appears that the Core Rules want to make the case that it is a Victorian RPG.  For example, most of the artwork is clip art reminiscent of the 19th century.  It also uses old photographs.  The setting rules, for example, emphasize that women don’t wear pants.  It stresses class warfare and it stresses conflicts between women and men.  Social etiquette is of paramount importance in the second edition.  The major themes are from the Victorian period.  You are not going to see anything like airship pirates or a fashion trend of wearing goggles in the 2nd edition.

The second edition of Victoriana, at least in the core rules, lacks much of what we would consider steampunk.  For example, there aren’t fantastic weapons nor are there really airships available.  Instead primary method of air travel wyverns.  The airships are available all are reserved for the very rich.  Items such as clockwork lambs are only available through the guild the guild is an organization that controls all magic on the planet.  It’s the guild the provides us with mostly items that we be consider steampunk.  This is done either through direct magic or the use of magic to enhance technological items.  It should be of note, that with the rise of the use of steampunk and other RPGs calling themselves steampunk, Victoriana 2nd edition has put out supplements making the case that it is a steampunk rpg. 

Victoriana 3rd Edition released in 2013 (Steampunk)

The third edition of the Victoriana uses the same game system as a second edition.  One major change is to character creation.  It is designed to make it easier and faster to build characters.  Especially ones that will fit with the new setting and themes of the third edition. 

The third edition drastically alters the game world.  First, the game year changes from 1867 to 1856.  In doing so it returns to the roots the first edition by adding additional anachronisms and playing fast and loose with historical events.  Next, it abandons the sexism of the Victorian age.  This is done to bring in line with the other steampunk RPG’s that came about after the second edition of Victoriana.  Third, this latest edition of Victoriana, has abandoned being a Victorian era RPG and instead argues that it is in fact a steampunk RPG.  The beginning of the book refers to the world as a world of sorcery and steam.  On page 262 it says that steampunk was left to supplements, but now they are in the core rules.  But, if you want more fantasy you can leave the steampunk out.  Additionally, the artwork is no longer clipart but instead has gears and goggles that are prominent in other steampunk RPG’s.  C7 commissioned new art and removed the clipart.  The new art dresses up the characters in quintessential steampunk attire. It also embraced a different method of explaining the game world.  For example, it now tells at history using in person writings from historical figures or prominent NPCs of the day.  Additionally it has added newspaper clippings. These elements are in other steampunk games that came out after Victoriana 2nd edition. 

The third edition of Victoriana has made changes to the magic system both in terms of rules and the setting.  The magic system is tweaked from the second edition to supposedly make things easier.  Additionally the guild is no longer a global organization but instead adheres to either national boundaries or religious boundaries.  Because of this, the use of magic and machine has become more common enabling more powerful items than with the use of either magic or technology alone.  In other words, magic has made its way to mass-produced items.  Because of this, airships are more common and electric guns are available.  There are automatas (robots) that work plantations.  However, such a creation would not have been available in the 2nd edition core rules. 

While the third edition does mention class distinction, it does so in a different manner than the second edition.  The second edition used class distinction, social strife, economic exploitation, and sexism as major themes in the core rules.  All of this is either removed or downplayed.  In fact, it seems it is only a nod to the past editions that communism is mentioned. 

Instead, the 3rd edition focuses on themes more in common with steampunk rpgs. Thus, it focuses in on technology, horror, and investigation.  This replaces the societal conflicts that are in the 2nd edition core rules. 

In all, I would say that third edition Victorian is to second edition Victorian what NWoD is to OWoD. Similar rules, but a completely reworked setting.

SteamCraft RPG released in 2012 (Steampunk)

Shadowrun is to cyberpunk as SteamCraft is to steampunk.  SteamCraft creates a world based on what you think steampunk would mean.  It has steampunk attire, airships, goggles, and fanciful steam and gear based technology.  To this, it introduces non-human races and magic.  However, magic is returning to the world after an absence and magic and machine do not mix.  The result is usually disastrous and is banned in the civilized world.  Those who do manage to mix magic and technology are called technomages.  Their creations tend to result in malign creations such as clockwork beholders and zombies with mechanical limbs.

Unlike most other games, SteamCraft is not set on Earth.  It is on a different world influenced by Earth, but with many differences.  The main setting of the book is a new world situation.  That is, it is centered on countries founded on a new continent instead of existing ones.  Instead of having an entire world sketched out with such minimal detail it is useless, SteamCraft provides you a small detailed area to set your adventures.  There is history and significant setting material provided, but without being bound to Earth or a well developed area, this frees the hands of the GM and players to make the game world their own.  The setting is also less Euro-centric.  While the settlers of this new continent are influenced by what we would think of as Europe, Middle-Eastern and East Asian influences are represented.  The dominate nations of the world are not England and France, but are what we would think of as East Asian. 

While racism does exist, it is not a cultural norm or legally established.  The biggest issue of racism is between playable races and non-playable humanoid races that are deemed more like animals than people.  Sexism does exist, but it more akin to the mid-1960’s than the 1860’s.  Women can be educated, they can hold jobs, they can be adventurers, and they can wear pants. 

Some of the major dystopian themes are: the weakening of the nation-state by foreign corporations, corporations exploiting the population, a push back against technology, religious conflicts, potential communist rebellion, potential civil war, and conflicts between the security forces of various companies.  Additionally, the game can go more in the pulp direction through the exploration of uncharted lands, ancient tombs, and being airship pirates. 

SteamCraft uses a percentile system.  It contains rules for item creation that allow players to attempt to build almost anything they can think of.  It contains rules to making alchemy items.  It has rules for airship creation and airship combat. 

Victoriana 3rd
SteamCraft
Anachronistic Earth
Non-Earth
Heresy System (d6 dice pool)
Percentile
Magic is key to making steampunk items
Magic and machine are at odds
Euro-centric primary setting
Multi-cultural setting
Larger sketched setting
Smaller detailed setting
National conflicts
Corporation conflicts
Just beginning mechanical computer age
Mechanical computer closer to 1960’s ability

Proto-Internet

Clacking (hacking analytical engines)
Steamships/trains primary method of travel
Airships/trains primary method of tavel

Sunday, March 1, 2015

[Guest Post] Decoding ‘–Punk’


Over the past few years, the number of ‘punk’ games have started to increase.  In addition to the long established cyberpunk genre, there is steampunk, dieselpunk, clockpunk, biopunk, and even stonepunk.  Unfortunately, there is not a clear usage of most of these terms.  This makes it difficult to know what you are buying.  What follows is a brief history of the usage of ‘punk’ followed by a decoding of what these different words means in terms of games.

Cyberpunk is the granddaddy of all of the other usage of punks.  It refers to a specific literary genre that began in the early 1980’s.  The ‘cyber’ portion of the term refers to a technology level and aesthetics.  It denotes an advanced level of technology, but not one too far ahead of the current level.  The cyber often refers to cyberspace and sometimes cybernetics.  The setting is urbanized artificial landscapes filled with glowing neon lights.  The Shibuya district in Tokyo is often used as a reference for the city’s aesthetics.  The ‘punk’ aspect refers to the dystopian nature of the setting.  International corporations sometimes take over government services or are more powerful than governments.    Those who have money and are favored by the corporations live comfortable lives.  Others are marginalized, persecuted, and treated as criminals.  They live in high crime areas filled with urban decay.  The protagonists in these stories are antiheros.  They are outcasts from society who never seem to come out ahead. 

Based on the cyberpunk description, it should be easy to decipher the other punks.  For example, steampunk should allow us to say that it is steam era technology.  It will have a certain steam era inspired aesthetics.  It should be urban.  The punk should denote that it is dystopian.  Technology should have made some very well off, and others very poor.  Robber Barons should wield extensive power and government influence.  The protagonists should be antiheroes.  They should be marginalized in society.  The antiheroes should be using technology or perhaps fighting the technology.  However, that is not the case.  This is because the boundaries of what is steampunk were never properly set.  The term steampunk came about as a tongue in cheek reference to a style of fiction that was attempting to replicate the science fiction style of Verne and Wells.  The term, however, stuck and has since been used to refer to various media that have little in common with each other besides a loosely linked aesthetics

Contemporary usage of ‘-punk’ means more like era.  The prefix denotes why type in terms of a technology level.  For example, steampunk denotes an era of steam power where technology based on steam goes beyond what the actual Victorian era had. 

What does this mean for gamers?  If something says steampunk you should investigate beyond that.  I would say that most games are steampulp not steampunk.  Pulp is not dystopian and has storylines in common with the pulp fiction of the early 20th century.  Many games that might be put under steampunk are very different.  Iron Kingdoms is a fantasy game.  Wolsung is pulp.  Victoriana 2nd Edition is a Victorian game.  It plays up the Victorian era themes.  It imposes Victorian era societal rules.  Fantastic technological devices are limited and the ones that do exist only exist because of magic.  Victoriana 3rd edition reworks the game and makes the case that Victoriana is a real steampunk game and jettisons many of the Victorian aspects of the 2nd edition.  SteamCraft does put forth a steampunk game that tries to put both steam and punk into the game.  It tries to be the type of game that someone familiar with cyberpunk game would think a steampunk game is based on the label of steampunk.  Of games still in print that are available at game stores, Victoriana 3rd edition and SteamCraft come the closest to what you would expect a steampunk game to be based upon the word steampunk. 

What does this tell us about other punks?  Well, it is pretty much just a technology level with some aesthetics. 

Stonepunk – This refers to the Stone Age. 
Clockpunk – precursor to steampunk where spring power dominates.
Dieselpunk – post steampunk era.  A narrow definition places it the interbellum period of 1917-1939.  Some extend it from 1914 to 1950.  It was art deco aesthetics.  Clothing tends to be military inspired.  Trains and Zeppelins are common. 
Atompunk – This is after the development of nuclear weapons.  It usually mixes the early nuclear age with the space age in terms of aesthetics.  It covers say 1950-1965.
Biopunk – This is referred to as post-cyberpunk.  It takes up many of the same themes but replaces cybernetics and the internet with genetic enhancements and human experimentation.   

Unfortunately, the change of punk from meaning dystopian to era means that gamers and readers now have to do a lot more research to know what a game or book is like.  It also means that just because you play some game that is labeled as steampunk does not mean that it similar to other games that are also called steampunk.  As odd as it sounds, game makers might soon need to says dystopian steampunk to denote that it stays true to the punk roots of the word. 

Sunday, December 8, 2013

Wake The Dead is now Available at DriveThruRPG

For anyone interested, Wake The Dead is the newest product available at DriveThruRPG from Perilous Journeys Publishing.  I was impressed by the core game and this adventure continues to deliver and it's only $4.99!

Tuesday, October 15, 2013

Clockwork: Empire Roleplaying Game

I stumbled across the kickstarter for another steampunk game - Clockwork: Empire Roleplaying Game. It seems that steampunk is picking up some momentum with SteamCraft, Tephra, and now this game along with the others.  With 26 days left for funding at the project at 150% of the goal it looks like another success for the genre and it will be interesting to compare and contrast the game with other offerings in the same genre.  I downloaded the free quick start rules and will try to give them some proper attention in the next couple of days.  More later....  

Tuesday, August 20, 2013

Steampunk Role-Playing Games [Reposted & Updated]

This post is an updated version of my original post that can be found here if you want to read it.  The original post was a little bit of an experiment with using Google+ comments; it was not all terrible but I prefer not to force those wishing to comment to sign up for yet another service so I scrapped it.  There were some interesting comments made on that post by Studio Arkhein of Rather Gamey and Jamie Hardy of Perilous Journeys Publishing; I believe Studio Arkhein mentioned Space: 1889 - I completely forgot this game - and then Jamie listed several other steampunk games.  This is an attempt to provide the information they added without using Google+ comments.  Any new information in the post will be done in italics.  Any omission or oversight on the information is purely mine.
   
Steampunk week is now officially over with this post about various role-playing games in the steampunk genre.  This is not an attempt to be an exhaustive list but just a listing of links for information about some of the steampunk role-playing games I am aware of.

Abney Park’s Airship Pirates  (mentioned by Jamie Hardy)
Airship Pirates is a line of RPG and board game products based on the songs of Abney Park.  Information can be found at the Airship Pirates web page. 

Broken Gears (accidently omitted on original post by me)
Broken Gears is a free downloadable game of animistic steampunk.  The pdf and information are both available at the Broken Gears web page.
 
Castle Falkenstein
Castle Falkenstein was published in 1994 and I believe it is the oldest well-known steampunk rpg.  If someone knows differently, please let me know about other steampunk rpgs published before this one.  Castle Falkstein is set in New Europa during the 1870s and there are vast changes in the world such as the existence of mythical beasts, faerie races, and magic just to name a few.  I was able to find the Castle Falkenstein entry on Wikipedia that also mentioned a GURPS version but I kept getting error messages for all of the pages I found related to R. Talsorian.  Does anybody else have any information?
 
Jamie Hardy added: This is probably a neglected classic of steampunk because it is certainly way  more steampunk than Space 1889 which is better known.  It came out in 1993 and the setting is New Europa.  New Europa is Europe in a parallel world.  The setting is told through the perspective of Tom who was a game designer that through the use of magic at Castle Falkenstein was teleported to New Europa.  Castle Falkenstein is at the center of where parallel worlds connect.   

The setting mixes high fantasy, swashbuckling pulp, and steampunk items.  If you are looking for actual punk in your steampunk, this is not it.  You are mostly involved in court intrigue, toppling governments, stopping assassins, etc.  The focus is primarily on Continental Europe instead of the English speaking world. The setting info gets repetitious at the start and repeats the same general idea over and over, often using the same words.  It describes itself as a cross between Lord of the Rings, Jules Verne, Sherlock Holmes, and Grimm Fairytales. The artwork and storyline place the focus mostly on high flying adventures and  combating sorcery.  Magic comes off as the focus instead of steam, although there are fantastical items and the author probably intended that steam be a major focus.   

There are non-humans, I believe that are all called Faeries.  There is a Sellie and Unsellie Court.  Most of the action, as I said is continental Europe.  Imagine Europe in the 18th Century with battles between France, Prussia, Austria, Ottoman Empire, and the U.K.  Then add on magic and sorcerers that intervene.  Then add on steampunk technology.  Now, instead of dealing with the UK and its Empire, you focuses on central Europe where all of the countries are dealing with warfare with each other.  With that said, there is a supplement dealing with the Wild West called Six Guns and Sorcery.   
The mechanics use cards instead of dice.  Overall I would say it was both ahead and behind the times.  The production value, even for 1993 seems lacking.  The color art does not really give you any type of feel for the technology aspect of things.  Card mechanics seem more of a novelty than good game design, or at least design that people want which is why almost no game uses cards.  However, it is ahead of the time in bringing steampunk gadgets and technological innovations to the forefront.  An aesthetic change to contemporary steampunk looks, adding a dice system, and putting out a second edition 3 years ago would probably have made this the dominant steampunk game instead of an interesting relic.

     
Eberron
Eberron is not a stand-alone game but a campaign setting for Dungeons & Dragons.  Eberron was the winning design by Keith Baker in the fantasy setting search done by Wizards of the Coast back in 2002.  Eberron is notable for combining traditional fantasy with magically powered non-traditional fantasy elements such as mechanical beings and skyships.  Eberron began under the 3E version of the D&D rules and has been updated for 4E.  More information can be found on the Eberron page at WoTC or the Eberron article at Wikipedia.

Jamie Hardy: I see this more as fantasy than steampunk, but I am more restrictive on steampunk than popular culture is.  
   
Iron Kingdoms
Iron Kingdoms was originally published by Privateer Press in 2004 under the d20 System.  They released a new version in 2012 that changed the rules to a d6 based system that was much closer to their miniature games Warmachine and Hordes.  Although the Wikipedia entry for Iron Kingdoms does provide some general information, anyone interested should really check out the details at the Privateer Press page for the game.

Jamie Hardy: This is a fantasy rpg, but if you count Eberron, then you should count this as well.
 
Lady Blackbird
Lady Blackbird seemed to generate a decent amount of buzz several years ago.  If I remember correctly, it was an entry in the 24 hour rpg contest one year;  of course, I may be mistaken.  Does anyone reading this know for sure?  Lady Blackbird is set apart by the fact that is basically a steampunk game in a condensed form - there is very little prep time because the game comes with pregenerated characters, setting information, and a starting situation that will provide the details necessary for one or several sessions of play.  Lady Blackbird is available for download at the One Seven Design home page.

Leagues of Adventure (mentioned by Jamie Hardy)
Leagues of Adventure is pulp instead of punk, but since a lot of Steampunk is defined
on aesthetics this might count.  More information can be found at the page on Triple Ace Games web site.
   
 
Machinations (accidently omitted from original post by me)
Machinations is a free to download one page game with 4 one page supplements.  Machinations and the supplements can be downloaded at Gawd 'Elp Us Games.

Pax Britannica
Pax Britannica is a pen & paper steampunk rpg set in a world described on the website as "an alternate present in which faeries are real, alchemists transmute lead into gold, the world runs on steam power and the sun never sets on the British Empire".  If this sounds like an interesting setup to you, there is more information available - including the game as a free download - at Pax Britannica RPG.  It seems that they are updating the rulebook but the progress has not been updated in some time.

Space: 1889 (mentioned by freddyboomboom, Jamie Hardy, &Studio Arkhein)
Space 1889 was actually the first well known steampunk rpg; it was published from 1988 to 1991.  More detailed information can be found at the Wikipedia entry.  There is also much more information at http://space1889.org/.  Apparently, Heliograph did some reprints in the 2000 - 2001 area and information can be found at Heliograph's Space 1889 Resource Site. Finally, there is a kickstarter going on right now to get Space: 1889 reprinted and it has raised just over 3 times the amount they were seeking.  Interested parties should go read the Space: 1889 Kickstarter page. 
 
SteamCraft
SteamCraft is the latest offering from Perilous Journeys Publishing and is the only steampunk game that I own.  The SteamCraft page on their web page describes the setting as "a universe that mixes the scientific wonder of Jules Verne and H.G. Wells with elements of gritty, futuristic cyberpunk...a world inspired by a 19th century Earth...where both the industrial and informational revolutions occur at the same time.".  The book is well made and is all you need to play the game.  There is a wealth of world information on nations, religions, events, etc. without the reader being overwhelmed.  SteamCraft is available in pdf or print form and there is a free GM screen available.  An expansion is planned for later in the year.  I regularly talk with the author of the game and have probably bogged him down with all sorts of silly questions related to the business side of gaming but he always answers pretty quickly and eagerly.  SteamCraft is also supported by a message board on their site and I am a regular poster at those boards.

Steampunkfitters
Steampunkfitters is described as "steampunk your way" on their blog which has been  active since late 2011.  The game is available for download and there are updates to the rules in the blog posts.  The art is appropriate but definitely has an "indie feel" or "indie look" to the illustrations on the blog.  I have downloaded the rules but I have yet to give them a thorough read through.

Tephra
Tephra is the result of a hugely successful kickstarter campaign done by Cracked Monocle.  Their home page is full of information related to the game.  I do not own the game so I can not give any thoughts on the system or world but there was a recent post at Rather Gamey that does a fine job detailing the poster's personal experience with Tephra.  Please, read his post because I got nothing over here but a link to the designers.

Jamie Hardy added: Tephra has its fans, but people should really look more into the system besides the d12 as well as the setting.  You can read about the combat system and some of the mechanics here:
 <
http://atoolongurl.blogspot.com/2012/07/review-tephra-steampunk-roleplaying-game.html>  

If you want to read about the setting you can check out this review:
<
http://steampunkchronicle.com/ArticleView/tabid/238/ArticleId/289/Playing-in-the-Clockwork-World-of-Tephra.aspx
>  

I would like to note that the last review indicates that Tephra has fantasy elements.  The creators do not believe this to be the case.  The non-human races are mutants that have something to do with I guess some type of contamination from toxic waste, or bombs or something like that.  There is no magic in the world.  In other words, while there are fantasy trappings, they really do not think of the game as fantasy and have rejected things like magic.   

One final note for those interested in purchasing the game.  The game was funded in February of 2012.  They have yet to fulfill all of their kickstarter rewards. You can see this for yourself in the comments section of their kickstarter page.  They still owe most of their international backers books.  The indication from the October update is that they do not have the money to send the books out.  Further, they are still obligated to produce another book which seemingly they do not have the money.   

This places consumers in a quandary.  Do you purchase the game and help them out so that they can get the books to their backers?  Or do you not want to support people who cannot meet their kickstarter rewards after 18 months and yet still spend money to travel to conventions to promote the game?  I can see people going either way on that.  Helping people out who are in over their heads, or
wanting to stay away from them.  Since people not fulfilling their KS rewards is an issue among gamers, this is something people should be aware of. 

  
Uber RPG: Steampunk (accidentally omitted from original post by me)

The tagline for Uber RPG: Steampunk is "welcome to a world of mad, inspirational wonders and wild scientific theory wrapped in fog, run by gears, and lit by gaslight".  If that catches your interest, then you need to visit the Uber RPG: Steampunk web page; it was down for maintenance earlier but you can also get more information at the Amazon listing.

Victoriana (3rd Edition) (mentioned by Jamie Hardy)
Victoriana is currently in the third edition of the rules.  The first two versions were Victorian and not so much steampunk, but the third edition in tone, layout, art, and tweaks to the game world has jumped on the steampunk bandwagon.  I think seeing the success of other steampunk rpgs they have decided to push that angle.  The last couple of  supplements for 2E were about convincing people that the game was steampunk. The fantastical creations, however, still rely on magic to make them work as in the previous 2 editions.  More information can be found on the Cubicle 7 web page.   

Wolsung (mentioned by Jamie Hardy)

Wolsung describes itself as Steam Pulp.  It is a Polish game that was translated and brought to the US.  I read that is has 100 pages of character creation, but I haven't seen it in a game store to verify that.  More information is available at their web page.  You can get a free test drive of the rules and world tour of the setting pdf from their site.     
 
Well, that is it for the listing of steampunk role-playing games.  Of course, with any list such as this there is a possibility of overlap or omission so if anyone has any additional thoughts or would like to correct something then please do so in the comments. 

The list of steampunk role-playing games is much more complete now.  I would like one more round of feedback from anyone reading this. 

Is any of the information above just completely wrong?

Are there any games I should have included?

Are there any games that I should NOT have included?

 



Friday, August 16, 2013

Airship Ambassador

Well, I missed it during steampunk week but I have been made aware of Airship Ambassador.  If you are interested in steampunk at all, this is the one stop place for just about all the news, information, and links you could want.  Check it out.

Friday, August 9, 2013

Wednesday, August 7, 2013

Monday, August 5, 2013

Airlords of Airia (Steampunk Short Film Teaser)

I had originally set out to find a few steampunk links to post here and there but I kept running into more stuff.  Here is a 15 minute teaser short for a proposed steampunk movie Airlords of Airia.



Steampunk Cosplay - Assorted

Below is a very small sampling of the images I found with a quick search under "________ steampunk cosplay".  What can you find?

Cyberman


The Flash


 
 Green Lantern



 R2-D2

Sunday, August 4, 2013

Dirigible Days - All Episodes & Home Page

In my haste to previously post about the Dirigible Days web series, I missed this link that has all of the current episodes available to watch in one place.  This is a much better link.  Enjoy.



If anyone is interested in finding out more information, the home page of Dirigible Days can be found by following that link.  Sorry about the triple post on the same topic but now it is finally complete. 





Dirigible Days - Episode 1 - "Adventure is Inescapable"

Here is episode 1...







Dirigible Days - Steampunk Web Series Promo Teaser

I have become really interested in steampunk after purchasing the SteamCraft role-playing game; do not be surprised if I start doing a Steampunk Saturday or something similar.  I have ran across several web series an short films in the steampunk genre.  Below is a trailer for Dirigible Days.