Showing posts with label Back to the Dungeon RPG. Show all posts
Showing posts with label Back to the Dungeon RPG. Show all posts

Tuesday, April 22, 2014

[Toldara Tuesday] Further Thoughts on Game Systems

I am using one more post to gather my thoughts on the various game systems I am using to play-test Toldara material. In the next post I will start presenting statistics, write ups, and information for the races in these various systems. I am not sure if I will dedicate each post to looking at a single race in all of the game systems - may split that into two posts if it is large enough - or devote each post to just a single game system with all of the Toldara races.  

Back to the Dungeon! RPG
For anyone that does not know, Back to the Dungeon! RPG is a neo-clone game that is based on familiar terms and concepts but introduces alterations and additions to the game system instead of trying to faithfully emulate a certain rules set from the past of the hobby.  This version is the most complete and up to date next to the MicroLite 20 version.  The main parts that are missing include the basic world information along with a race and class or two; some copying and pasting will fix most of the other information that needs updating.

Dungeon Crawl Classics RPG
My original concept of Toldara actually lines up quite well with the feel and tone of the typical DCC RPG experience.  Toldara was always pictured as fantasy with a little bit of gonzo mixed in.  I have tinkered around with this rules set a little bit but I have very little practical experience using it.  I am highly intrigued by the possibilities and will at least give it an honest shot.  I may have to consult some people with much more experience with the system to assist me in completing the information.
  
Halberd Fantasy Role Playing
This is another rules-lite entry on the list.  I do not have a lot of experience with systems such as this but I am highly interested in applying the fast and loose nature of the game to Toldara.  The older I get, the more I am interested in playing than arguing about the rules so Halberd looks pretty great to me.  The write ups used in this game are easy and simple to use so it should progress pretty quickly in initial development.

MicroLite 20
This will probably be the first handbook released for the Toldara campaign for no other reason than it is the most complete.

I am really considering doing a dual-stat version with another OGL-based system. Maybe a triple-stat presentation could even work if it was done properly.  I will have to double check but I think all of them have no restrictions against using their game statistics with other game statistics statistics in the same product.  It should be relatively easy to present each new race or class with all three sets of statistics on just one page.  I will be investigating this further...    

Perilous Journeys
This version of the campaign material write up will be somewhat more challenging than the others.  Unlike the OGL-based systems, Perilous Journeys is a skill-based percentile system without classes/levels and the list of player character races is quite a bit different from the traditional fantasy offerings; I would also have to look at the races that are not available in Toldara and decide what to do about them.  It will be more work but it will be worth it to see how things convert over.

Swords & Wizardry: Complete
I started the list with an OGL-based game and I am ending the list with an OGL-based game.  Even though I have the B/X rules I really dig the Swords & Wizardry: Complete rules because it feels like a match for the complexity level of the mixed together D&D/AD&D rules we used in our youth in my old gaming group. Using these rules would also allow easier implementation of a dual-stat or triple-stat handbook.

Look for some game statistics and write ups in the next installment.  I am also going to experiment around with the dual or triple-stat format and see how it looks.  More later... 

Tuesday, April 8, 2014

[Toldara Tuesday] A Fresh Start

This is the first post for the Toldara Tuesday feature I am adding to this blog.  I think you will find the concept easy to follow.  Any post with the "Toldara Tuesday" label will be connected to my home campaign world of Toldara in some way or another.  It could be presenting one of the new character races or monsters in a different rules system, a map related to a specific region, details on some part of the culture, or anything from a host of other options.  I had originally intended the first Toldara Tuesday post to feature some sort of rules information but I decided to start at the beginning.  I am simply going to state my ideas and goals moving forward with this post and then delve into the actual game design or modification beginning with the next post.  

I have been tinkering with the details of my campaign world, Toldara, for several years now.  Things have come and gone with each new update.  I am currently between groups - and I have been for some time - but I think now is the perfect time to do a reboot on the world.  The first thing I am going to do is let Alex handle the Pathfinder version.  He has much more experience with that system than I do.  I still think Pathfinder is great but he has a much better handle on the system.  I am going to focus my efforts toward assembling several less rules heavy versions of the player material.  I believe that three versions of the information will be the best way to go.  I will most likely use U.S.R. for a really quick set up.  I am currently working on a conversion to the Perilous Journeys skill based percentile system and a Back to the Dungeon version.  With just a little effort the MicroLite version could be complete.  Do not be surprised if a Dungeon Crawl Classics or a Swords & Wizardry: Complete version pops up also.  I will discover the two or three systems I prefer to represent Toldara by Tinkering with them.

I have gotten some feedback on my map and will be making some changes.  I will also be using some of the resources pointed out on ars phantasia in various posts.  My plan is simple with all of this.  I am going to keep what I like from the previous version and update everything else to better fit my concept of the campaign world.  It will still be based on my old campaigns with new stuff thrown in also.  All I have to do is find a group to help test out the stuff.  More later....         


Saturday, February 8, 2014

Thoughts on Dual-Stats?

Here is another post to break up the monotony of the D&D 40th Anniversary Blog Hop Challenge posts.  

Looking over my collection of role-playing products I noticed that I have a few among them that are dual-statted for two different rule systems.  That got me to thinking about the projects that I am currently developing.  I started thinking that maybe dual-statting some of these projects might make them more useful to people that download them.  This is all hypothetical at this point and I am not worried about discussing any legal or cost ramifications at this point.  So, for anyone that has ever purchased OR created a dual-stat product, I have a few questions:

What is your overall impression of dual-stat products? In other words, do you dig them?  Do you like the opportunity to get an impression of another game system?  Do you hate the idea?  Either way, I want to know.
  
For those that like dual-stat products, how do you prefer the information presented? Do you like the systems on opposing pages? Do you prefer the information presented in separate chapters, an appendix for the alternate system, or some other method?

I am just curious at this point and would like to get a feel for this kind of thing.  Any and all answers will be appreciated!
 

Sunday, February 2, 2014

Status of Projects

I am going to break up some of the monotony of this D&D 40th Anniversary Blog Hop Challenge during the month of February by inserting posts every few days, or whenever the mood hits, so readers will have something else to read.  This is the first of such posts.  I could have re-worked some of them into combined posts but I already have them queued up.

I have several projects that I am working on at any given time; some come to the forefront while others fade into the background at different points.  Unlike school, I do not like forcing myself to focus on only one thing.  On my personal projects it helps me to have several going at one time so I can switch gears and refresh.  In no particular order, here are the projects I am working and the current status of each one.

Adventures in Fantasy
I have produced two characters sheets for this old game and I have received some feedback.  I am definitely going to add a block for a Defense rating on the sheet.  I am also working on a Dragon Record Sheet and a Dragon Hoard Sheet.  These may remain separate or be combined.  I am unsure so far.

Back to the Dungeon! RPG
Of course, this is the neo-clone that was primarily designed by Eldrad Wolfsbane from the Back to the Dungeon! blog.  I have provided feedback and helped with some of the design and layout in some versions of the game.  Now, we are discussing ideas for a science fiction game based off of the BttD engine with appropriate modifications.  I am brainstorming ideas on a post-apocalyptic rendition and a zombie apocalypse game as well.  I also have a little solo side project that involves converting my Toldara campaign over to the BttD RPG rules system.

Escape from Camp Blood
I was pretty excited about this because I had never designed a board game.  I began working on it with The Mayfly (Eric Baker) from the Memories of the Mayfly blog.  Although I absolutely love the idea of a board game that plays out an experience similar to the Friday the 13th movies, I have learned one thing real quick - I AM NOT your guy when it comes to board game design.  I thought I could do it with the assistance of Eric but I just do not have the experience or the know how about board games to get it done.  Besides, there is a game, Camp Grizzly, that just had a very successful kickstarter campaign.

Quick note to Eric Baker:  Hey, we gave it our best shot but any shortcomings in getting this project going smoothly should be placed firmly on my shoulders.  Role-playing design and board game design are two different areas and I was not up to par for a board game design.  You provided great feedback, ideas, and links to awesome resources that would surely be of help.  If you want to use the idea then feel free to do so.  Any and all failings are clearly mine and for that I truly apologize.

Perilous Journeys
I have some ideas for new edges and flaws that I am fine-tuning.  I am also in the process of converting the new races over to the Perilous Journeys rules system.  At some point, I will make this available for download from this blog.  Maybe I should dual-stat the campaign document for both PJ & BttD RPG?  Hmm...  

USR
I designed a character sheet that I made available for download.  I also announced a Resident Evil inspired ,USR powered game I was working on that was going to be called Outbreak.  I still have the notes I have been assembling over the months but I also ran into a snag.  I found another game called Outbreak that is already released.  That kind of took the wind out of my sails. I took a step back for a bit and I am reworking some things.  In addition, I wanted to see how USR Cyberpunk handled things before I continued; just to get a feel for further expansion.  I really dig USR but it is different from most anything I have ever played so designing is a little bit of an adjustment for me.  

  


 
  


Sunday, July 21, 2013

To The Stars! (Ideas for a Back to the Dungeon Sci-Fi Variant)

I have been a contributor to the neo-clone rpg over at Back to the Dungeon! for several different versions of the rules.  Now that Eric seems pretty satisfied with the rules, the focus has shifted to expanding the basic game.  Some of the areas for expansion include both of our campaign settings, variant rules, epic levels, modules, and a host of other topics.  One of my favorite ideas is a compatible science fiction game that uses as many of the base rules as possible with only the changes necessary for the science fiction genre.  Eric and I floated several ideas back and forth during some text messaging - I have expanded on some of them - and the basic ideas are listed below. 

Rules
Obviously, strip out the fantasy elements from the BttD RPG and then replace the appropriate sections with science fiction elements.  My goal is a generic sci-fi game that serves a role similar to D&D as a generic fantasy game.

Introduction
The introduction should start by explain that science fiction was one of the early genres to be featured in role-playing games following the success of D&D and other early fantasy games.  Maybe make a mention or two of other example games such as Traveller or Star Frontiers.

Races
Of course, Humans will be available for play.  *maybe the humans should have no attribute adjustments but the careers might modify the attributes?*  I am thinking that the best option may be to offer only humans in the base rules while alien races will be available in the setting descriptions.  There could also be mutant humans with psionic or other powers and Robot or Android characters.

Attributes & Generation
The original six attributes will most likely be used with the possible exception of replacing Wisdom with Will.  Attribute score generation should include a point distribution method along with the random die method. 

Classes (Careers?)
Some of the classes available for play might include:

Ace, Mercenary, Mystic, Scientist, Smuggler, Soldier

That is just a small list to serve as an example.  There should be many options available in the basic rules while the settings will offer even more.  I think an attempt should be made to have the careers be more fluid and open-ended than classes. 

Talents
While Back to the Dungeon has no specific skill rules, To the Stars will need to include them.

GM Stuff
Tables for generating planetary details like atmosphere, political climate, tech levels, religious climate, etc.  A short section on using both games - Back to the Dungeon and To the Stars - together in a crossover.

The Setting
There should be many and each one different in ways.  Each galaxy could be inspired by the basic premise of well known science fiction properties;  use the root idea as the base and then expand in different and original ways.  One galaxy could be based on Star Trek, another on Star Wars, another on BSG, and so on. 

Other Areas
Other topics that should be detailed in the rules include credits, equipment, a simple ship to ship combat system, military service, the different styles or genres of science fiction (50's, space adventure, hard science, etc.), adventure ideas, time travel, travelling to other worlds & dimensions, psionic powers, organizations, and more that I most certainly failed to mention so far.

It's a start...





 

Sunday, March 3, 2013

A - Z Theme Change

This is just a heads up for anyone that is interested in the A - Z challenge.  I was originally going to do my A - Z postings this year on updating my campaign world; I even asked for a little assistance with a few letters.  I have been writing and updating my posts and some other stuff around here.  I have decided to expand my theme for the A - Z challenge to include updates on any and all projects I have started; not only will this include Toldara but also further updating of Escape From Camp Blood, Back to the Dungeon supplementary material, and my honest best effort to update as many projects from my Old Gaming Notebook as I can get done.

Sunday, February 17, 2013

Back to the Dungeon Supplement I: Toldara (working outline)

Toldara is the name of my campaign world for fantasy role playing games.  Much of it is not set it rigid stone and much of it exists only in notes.  Toldara is sort of an amalgamation of all of my play experiences from the early 80s until today mixed in with ideas from my cousin Alex.  He is handling the crunchier version of the setting - the Pathfinder rules - and I am working on a version using lighter rules such as the Back to the Dungeon RPG; more information about the game can be found at the Back to the Dungeon blog.  In my efforts, I have come up with the following outline to guide my work.
 
1.  Introduction (completed)
 
----------For Players----------------
 
2.  New Attribute Generation Methods (completed)
3.  Races (80%)
  • Information about the core races; modifications, exclusions, etc.
  • New races native to Toldara.
4. Classes (50%)
  •  New classes
  • Class variants (not sure)
5.  Optional Skill System (draft only - may be dropped)
6.  Character Backgrounds (80%)
  • Ideas for players that like to develop the background of their characters.
---------For GMs---------------------

7.  Monsters (draft)
8.  Magic Items (draft)
9.  World Information (draft)

Progress so far.  More later...
 

Friday, February 15, 2013

I Got Bit

Some time in the last week or so I got bit by the writing bug.  I remember some random ideas popping in my head during the work day.  I wrote it down so I could add some detail later.  Then another idea came, followed by another, and then even more.  I seem to write better when I have several projects going at one time.  I can jump to another project instead of being stuck on the only one I am working on at the moment.  Yes, focus is a good thing but I need variety in my writing projects or my output starts to dwindle off pretty bad.  The following projects are currently in development as future posts.

Adventures in Fantasy: I am going to either scan the reference sheets or type up new versions; it depends on whether or not the information in the official sheets is all that useful.  There always seems to be a table or two that really should have replaced with something else in these type of resources.  I am also working on a character sheet for this old game.

Back to the Dungeon RPG: I am working on a supplement to BttDRPG that basically serves a similar purpose as Greyhawk back in the OD&D days.  I am shooting for a 32 page document that will show the house rules and custom mods for my campaign world Toldara.  I am also working on a character sheet for this game.

Old Gaming Notebook: I am starting to develop ideas for expanding on the original ideas and move closer to making complete games out of some of these concepts.

SteamCraft RPG: I have a pdf of this game BUT I am waiting on the hardback to arrive in the mail any day.  I definitely will be doing some posts on this game.  I am enjoying the pdf but I work much better with printed product.  Posts are coming soon,

USR: I completed version 1.0 of the generic character sheet.  I am still writing, testing, & revising the Outbreak RPG book.  I need to come up with another name because I found out there is already a zombie type game by the name of Outbreak - d'oh! I am also working on doing some USR to B/X monster conversions. 

WordPress: I have started experimenting with a blog at WordPress just to see if I am missing anything.  I like to try out several options before deciding on a product and in the case of blogs I did not do that.  If anyone is interested you can check it out at The Old Gamers Notebook to see the contents.  There are only two posts so far and - at least in the early stages - there will be some overlap between old posts here and there; there will be new posts there mixed in wit the old.  This is mainly just an experiment to see what all the free version of WordPress has to offer.  If I like it then I will maintain a separate blog there.  Regardless, this blog you are reading right now is staying and will continue to be developed. Basically, I just need to scratch my writing itch.  If I do not write something when I get the urge then it is probably gone or it will block me from writing most anything.  Writing is something I enjoy and would love to do it professionally but it does not come easy for me and I am not very confident in a lot of it.

There is everything I am writing on at the moment.  Some of it will be regular posts while some of it will make it into the A to Z challenge. Stay tuned...