Showing posts with label Powers & Perils. Show all posts
Showing posts with label Powers & Perils. Show all posts

Sunday, November 16, 2014

Initial Thoughts on the AiF Restatement Project

In my last post I mentioned the Adventures in Fantasy clone project that I am working on currently.  While there have been many clone games, of both the retro and neo variety, this game will not use the OGL as a basis.  I aim to restate the rules in a clearer fashion to the best of my understanding; anybody that has read through this game will understand what I am talking about.  Now, on to some thoughts related to this project.

Why Am I Doing This?
Adventures in Fantasy has been a source of fascination for me.  On one hand, it gives a look at how Arneson would have possibly done things differently; of course, much of that is up for debate with Snider as a co-author when you look at Powers & Perils. On the other hand, the rules read like they were one or two edits away from a much more manageable and understandable system.  I have entertained the thought of doing a Book IV: Book of House Rules for some time but I think a restatement would actually be a better idea.  

Another consideration is the availability of the boxed game.  I have no knowledge of how rare Adventures in Fantasy is but I do know that there are still many role-players that have never seen or even heard of this game.  I was fortunate and bought my copy at a time when the price was less than $20.  I have seen some outrageous prices - around $200.00! - for a copy of a complete boxed set.  Do not misunderstand me on this issue.  I believe that Adventures in Fantasy is definitely a fascinating piece of gaming history but I also think some of the sellers are pricing this game at an unrealistic price.

What Is The Name?
I am currently using the name of A.S.P., or Arneson and Snider's Percentile-Based, Fantasy Adventure Gaming Rules for this project.  The name is not that catchy but it gets the point across and will be okay until something more suitable comes along.  I have received some excellent suggestions from Havard in this thread over at The Comeback Inn.  I suspect I will likely use one of his ideas but I am also open for other suggestions.

Will There Be Changes?
Of course, there will be differences between the rules as written and the rules as restated.  I am aware that the rules themselves can be redone with relative ease by stating them in a different manner.  In contrast, someone can fairly and legally cry foul* if the tables, location names, and other such areas are just reproduced exactly.  There will be changes in those areas.  The important thing is that the rules will be presented in a format that is much easier to comprehend.

* Of course, now I wonder if just simply stating my intentions are enough to consider this a derivative work?  

Final Thoughts
In addition to those initial thoughts behind the restatement project, I have made a few basic decisions...
  1. The format for this project is planned to be a single volume instead of three booklets.
  2. I have been working on the character creation section of the rules.  After a large section of it is completed to my satisfaction I will post it up for some feedback.
  3. There are several threads on The Comeback Inn detailing ideas for house rules.  If the posters that originally posted those house rules are agreeable, then I would be interested in including them in the final version; maybe in sidebars or an appendix?
  4. If anybody has any good links for some appropriate public domain art that I could use then I would highly appreciate it.  
  5. I think some Appendixes at the end of the rules would be a neat idea.  Maybe they could include a bio on Arneson, a bio on Snider, inspiration, etc.
  6. If anyone is interested in collaborating on this project, I would definitely be open to it.
That should just about do it for now.  More later...

             

Sunday, February 9, 2014

What's on Your Quest List?

In my continuing efforts to break up the monotony of the D&D 40th Anniversary Blog Hop Challenge series of posts, I am taking a look at some products that I wish I had gotten over the years.  I was originally going to post about a free OSR support magazine but that will come later in the week.

It has been my experience that if you have been involved in this hobby - or any hobby for that matter - for a time then there are products you did not get when they were available for some reason and now you wished that you had added them to your collection.  Maybe one of your friends had the game and you were not worried about your own copy?  Your friend now lives three states away and it will not be so easy to borrow now.  Maybe you had a copy and sold it?  The game is now out of print and you can not find a copy. Whatever the reason may be, we all have an item, or even a list of items, that we would like to have if the opportunity presented itself.  I have a list of items presented below with a few notes added.

Chivalry & Sorcery 1st or 2nd edition
I knew about C&S being "like D&D but more like real medieval society" and was interested but I did not buy any products until the third edition.  I was intrigued by the ideas presented in the rules but I was not very fond of way they were presented.  The weird fonts used in some areas made headings hard to read and there were LOTS of errors in the text.  I sold it in irritation.  I am still interested in either original or second edition C&S for no other reasons than to see how well it captures a more realistic medieval flavor and to do some comparing and contrasting with Adventures in Fantasy.

Everway
I was intrigued by the notion of not only going with a game system built around cards instead of dice but the fact that the cards were similar to tarot cards instead of traditional playing cards.  I only every saw it in the store twice and I already had other products in hand to buy.  I have not yet found it at a reasonable price.

Palladium Fantasy Role-Playing Game original edition
This was the first game that came along that made us put away our AD&D game for a while and play it instead.  I know Palladium has its fair share of detractors but this is a different game than the beast that RIFTS has become with all of the changes to the rules.  It uses an earlier form of the Megaversal system that is much easier to handle and we had a blast with this game.  There were many more character classes than AD&D, there were insanity rules, nice little touches like the pictures of coins from various nations, and a score of other cool stuff.  I do not know the difference between this edition and the revised edition pdf offered on drivethrurpg but I just might take a chance.

Powers & Perils
I remember seeing this in the old hobby shop for a long time but I never got around to buying it.  I probably picked it up 20 times or more.  I have seen the website and looked at the rules; I would just like them in the original printed and boxed form.  Since realizing all these years later that Powers & Perils was designed by the co-author of Adventures in Fantasy makes me even more interested in owning this game.


That is probably the "big four" on my list.  I have excluded some games - Fantasy Earth and Pelicar - that I want but have since discovered they are cheaply available from online retailers. What is on your list?  Can you tell me anything about the games on my list?  Got something you want to sell? ;-)