Showing posts with label VnV. Show all posts
Showing posts with label VnV. Show all posts

Monday, December 31, 2012

The Top 7

I stumbled across the top 7 role-playing games meme that was going through the gaming blogosphere recently.  I have read the following posts about their respective top seven games:
 
 
This type of stuff always interests me because it gives an inside look at what other people in the hobby were doing at the same time.  The summer of 1980 was when it all started for me.  I received the Holmes Basic Set and the three AD&D hardbacks from my uncle David.  I have played a ton of games since then but I am not going to do a separate list for games I played and games I ran.  Both lists would basically be the same but the games would occupy a different spot in both lists. 
 
1. AD&D: My buddies and I actually started off with Holmes and followed the references to the AD&D books I also owned.  We really liked the additional rules and restrictions offered up by AD&D.  It was pretty common for us to use D&D stuff with AD&D; it did not matter because it was all Dungeons & Dragons as far as we were concerned.  No one game got more play time from our group than this one.  I never moved up to 2E but I did game a little with 3E.

 
2. Palladium Role-Playing Game: Out of all of the stuff that has come and gone in my collection this is the one item that I wish I still had more than anything else.  This is the one game that made us all stop playing any form of D&D to play it instead.  It almost seemed like an upgrade to AD&D with the similarities in the rules systems; that made it easy to use stuff between the two systems also.I have the second edition around here somewhere but it just has not grabbed my attention like the original.     
 
 
 

 3. D&D: It all started with the Holmes Basic set but over the years AD&D got much more play out of our group.  We were under the mistaken impression that using AD&D meant we were playing a more "sophisticated" game.  I know, the folly of youth and all that jazz.  If I was starting a new campaign today I would probably just go with Moldvay or Holmes and some of the fan expansion material. 

 4. Talislanta: I stumbled across the second edition of the Talislanta Handbook and Campaign Guide on a random trip to the local game store.  We were instantly intrigued by the out of the ordinary races and campaign setting.  I always liked using one of the Gnomekin character options.  As cool as some of the more recent editions have been, I still feel like the slimmer manuals from that time were better at capturing your imagination.


5. Villains & Vigilantes: This was the first and in many ways still the best supers game I ever played.  V&V seemed to emphasize fun more than anything else.  This was the first game that had us actively building connections and relationships between various character and stories in the campaign. My old V&V folders are somewhere in storage with a ton of character write ups.  I would like to find them someday and post some to my blog. 


6. Marvel Super Heroes: I played quite a bit of the old Marvel Super Heroes game from TSR but I was not a big fan of the basic game.  It was cool because it was Marvel but I always felt like it was a little "too basic" in presentation.  When the Advanced Set was released, I became a big fan of the rules.  In fact, we used them for doing things other than supers.  There was a short GI JOE campaign that added a list of MOS options to the character creation process.  We had stats for a ton of the official characters also.  We also did a Transformers campaign. 


7. Nightlife: I do not remember much about this game other than we played several sessions.  I know it was one of those "monsters in the modern world" games but that is about it.  I believe it was released several years before White Wolf began the World of Darkness.  It remains the only horror type game that I have ever played but I would definitely like to try Call of Cthulhu.
There you have it - the top 7 games I have participated in as a player or game master.  I may be late in posting it but I made it.  
 


Wednesday, April 4, 2012

D is for DC Heroes

***********Just for the sake of clarity - the theme for my A to Z postings is gaming in the 1980's with my friends.*************

DC Heroes 
I have been a fan of supers gaming ever since I picked up the Villains & Vigilantes 2nd Edition boxed set in the early 80's.  From that game, several of us tried out Marvel Super Heroes from TSR and Heroes Unlimited from Palladium Books.  One summer I ran across the first edition of DC Heroes in the local game shop.  It seemed like an obvious purchase since many of us were avid readers of several of the DC titles; plus, Green Lantern will always be my favorite super hero of all time.  I figured any game that had Green Lantern included in the universe and available for play should be a must have for me.  Besides, maybe the system would be easy to translate back and forth between this system and the one used in the Marvel game.  We had plans for the ultimate crossovers and battles between the universes but the systems were not compatible at all.
   
 I was a little concerned with the price but then I opened the box and was pretty much blown away.  There were three booklets (a Players Manual, a Game Masters manual, and a Skills & Powers manual if I recall correctly), a GMs screen, and a boatload of character cards that served as miniature character sheets for many of the most popular and some of the more obscure figures in the DC universe.

There were several of us that were pretty excited to get home and play this one.  I have to admit that most of us were a little intimidated by the way the rules were presented.  There were some areas that were super easy to grasp but some of the other areas left us somewhat confused.  It didn't seem to me that you could do a proper gadgeteer under the rules because every invention had charges associated with their use, the powers were somewhat specialized to a DC exclusive outlook with custom names instead of general names, and the fact that we were somewhat confused by the rules at the time.  An older brother helped us tremendously with the rules but we got the idea that DC Heroes was more about playing established super hero characters rather than your own creations so we did not play it much. 

I have heard that there were two other editions of DC Heroes published that cleaned up some of the problems and issues from that first edition.  It seems there is also a legacy product called Blood of Heroes that made further revisions and additions to the rules.  Maybe I could look that up sometime and give the game another spin?

Sunday, January 8, 2012

Reclaiming Old Gaming Stuff?

I am making a trip to my parents house in the near future.  There is some old stuff of mine over there that I am supposed to go through and decided if I still want it.  With any luck there will be some of my old gaming stuff in the contents.  The items that should be there include the following:

*  A folder full of old V&V characters from an old campaign.

*  Starter Traveller boxed set.

*  Dragons of Underearth microgame.

*  Various old gaming notebooks with a set of super hero rules designed that I designed with one of my friends.

*  Maybe a surprise or two?

I would like any all of this stuff to be there so I could maybe add a V&V character to my blog or something similar.  Fingers crossed...

Friday, September 9, 2011

[Grognardia] The Ads of Dragon: Fantasy Games Unlimited

* I can not take credit for coming up with the idea for this entry. I was checking out Grognardia earlier and catching up on earlier posts I had missed.  I ran across the series of posts for the ads of Dragon magazine and browsed through all of them.  The post on 7-28-2011 about FGU caught my eye because I remember it so well from when I had a subscription and it is still one of my favorities.  This is basically a chance for me to say "me too" on the Grognardia post.*


I have no idea how many times I have glanced at this ad while browsing through old issues of Dragon magazine.  I do, however, remember wanting to play every one of these games back in the 80's.  I have only owned or played one of these games.  That in itself is somewhat strange because I would buy just about any RPG I ran across when I was a teenager.  A few thoughts on each of these games is presented below.

 Aftermath: I did want to buy this game to compare it to Gamma World.  I was a huge Gamma World fan but I also was interested in a more serious approach to the same genre.  It looked like Aftermath was more serious and realistic from looking at the box and ads.  I've actually seen this at one of the local gaming stores as recent as 3 years ago.  I never did buy it but maybe I should order it from the FGU website?

Bushido: I tried out Oriental Adventures once or twice back in my AD&D days.  I had mixed feelings about the rules.  I just didn't feel like the setting and AD&D rules were the best match.  I would have like to have had a better set of oriental fantasy rpg rules.  I wonder if Bushido would have satisfied that itch?

Chivalry & Sorcery: I never saw a copy of C&S in the store until 3E was out.  I purchased it because I recognized the game.  I did a little research online and found out it was far removed from the FGU version.  I'm starting to think I should have done more mail order business back in those days.

Space Opera: Another FGU game I never saw in the store back in the day.  I imagine I would have liked it.  I was a big time Star Trek, Star Wars, and Doctor Who and still am.  I got Star Frontiers and was pretty disappointed by what I felt was a lack of substance.  I got the impression that it was much more detailed the Star Frontiers and would have gotten a fair amount of play in my group.

Villains & Vigilantes: I still remember buying the boxed set of V&V with the rulebook and the Crisis at Crusader Citadel module included.  Once I made my first character and played V&V, I was hooked from that point on.  I bought several V&V supplements - mainly the bad guy books like Most Wanted - and we even made some ourselves.  It is still my favorite supers RPG and I am definitely going to get the new version from Monkey House Games.  V&V was the only game to be played as much as or more than D&D in my group.  The thing I remember most about V&V is the fact that it seemed to emphasize fun in a way that other games did not.

I think I'm going to take a break and visit the FGU website now...