Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Saturday, February 25, 2012

[Old Gaming Notebook] Fantasy Board Game Project II

I posted my initial thoughts for this board game design here; the original name of the post was Dungeon Crawl  I have not added to that initial post in a while but after posting the video for Hero Quest, Dark Tower, etc. I got the itch to expand upon the idea.

Name
This design will be temporary known as the Fantasy Board Game Project.  Yeah, I know that is real creative and all but I just need something to call this project for the time being.  That name pretty much sums up my intentions so that is what the name will be.  I originally wanted Dungeon Crawl but there is already a similar product with that name.  I also wanted Dungeon Delve but I believe that is taken as well.  I know there is another product by the name of Dungeon Quest so that is out too.  Maybe I will come up with something in the process of designing this thing...

Modes of Play
The ultimate goal is to provide a satisfying play experience in several modes of play:
  • solo: single player sets up the game board with monsters, treasures, etc. and goes through the adventure alone.
  • group:  multiple players - either cooperative or competitive - play through the adventure.
  • quasi -RPG: an almost full on role playing game with a GM and a group of players.
Task Resolution
I think a simple, easy to follow universal task resolution method would be the best fit for this game.  I think the Action Result Table detailed in this post could serve the purpose well.  The ART could be put on a corner area or some other convenient spot on the board.

Characters
Characters will be defined by a simple set of statistics such as Melee, Ranged, Move, and a few others.  The character class will also have a special ability such as a thief being able to find and remove traps or a wizard being able to read magic scrolls found in the dungeon.

Game Components
In addition to the rule book, there would be a game board or several game boards in the initial core set.  These game boards could be mocked up pretty easily by using some of the boards found in the chess or checkers sets at any of the dollar stores.  Everything else in the game would be represented with a counter.  Each character would have a counter to use on the board while there would also be a matching character card with an illustration and game statistics for the player to reference during play.  All monsters, traps, treasures, etc. will be represented by a counter placed on the board.

Expansion Materials
There is a potential for a lot of expansion past the basic game.  There could be solo sets based on avoiding a  minotaur in a twisting maze or something similar.  Any expansion would include the necessary boards, counters, and rule information included.

The above is just some initial ideas.  More later...

Tuesday, October 4, 2011

[Old Gaming Notebook] Fantasy Board Game Project I


(The following information is presented as it originally appeared in one of my old gaming notebooks.)


In a Nutshell
Heroic figures explore dungeons, mazes, and other areas facing monsters, traps, and other hazards to reach their goal.


Components
1 Hero Rule Book
1 Controller Rule Book
x# Map Boards
x# Hero counters
x# Monster counters
x# Trap tokens
x# Hazard tokens
x# Treasure tokens

(note: "x#" means an unspecified amount to be determined later.)

Expansion Material
Ideas for game material that could be added later.
Adventure Boxes: These boxes will contain the adventure, maps, & any additional pieces needed for play of the adventure.
Hero Pack: a pack of additional tokens and stats for new heroes.
Magic Pack: additional magical weapons for use in play.
Map Pack: additional boards to interlock with the boards from the basic set.

Notes

  • A male and female version of each Hero will be included in the box.
  • Map boards will be double sided so each side will have a different map configuration.
  • Basic Box will be huge because it has all of the initial setup pieces included.
  • Adventure Boxes will be smaller since they have just the additional pieces inside.
(This ends the Dungeon Crawl Fantasy Board Game Project entry from my old gaming notebook.)
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(Information from this point on was not part of my old gaming notebook.)


There are times when you're just in the mood to just game - no desire to generate characters or go into a long drawn out process of setting up the game.  Dungeon Crawl The Fantasy Board Game Project was my answer for those times.   My initial idea was something resembling an advanced version of the old Dungeon board game or Dragon Strike. Gamers seem to love big boxed sets and this would have provided numerous little game pieces to mess with.   I think the game could have been expanded beyond the basic set with expansions like a maze with a minotaur, a wizard's tower, etc.  I got this design to the point of drawing up some mock pieces but I am not artist so that kind of killed my enthusiasm.  I may dust this off sometime and look into expanding upon the idea.

Monday, October 3, 2011

[Old Gaming Notebook] Auto Arena

(The following information is presented as it originally appeared in one of my old gaming notebooks.)


In a Nutshell
In a future where extreme sports have become the most popular forms of entertainment, this violent update to the traditional demolition derby has become the most popular of them all.  Competitors drive cars equipped with weapons and armor in a demolition derby style event set in a hazard-filled arena until the last car is left standing.

Components
1 circular map board
1 square map board
x# car counters
x# hazard counters

(note: "x#" means an unspecified amount to be determined later)


Expansion Material
Ideas for game material that could be added later.
Arena Pack: A pack of new map boards, cars, & hazards.
Counter Pack: A pack of extra car & hazard counters for extra players.
Racing: An expansion with a new map board and rules for oval track racing events.
Scenario Pack: A pack of new scenarios; examples include amateur night, team play, etc.
Unsanctioned: Guidelines for outlaw and unsanctioned events.

Notes

  • Auto Arena will be set up in a league similar to NASCAR; different towns have different courses.
  • Would like to use modified Hot Wheels or Matchbox cars to represent the players.
  • The basic game would include a stock car list.
  • A later expansion would include rules for car customization and design.
  • Rules for setting up and running a league season with a championship.
(This ends the Auto Arena entry from my old gaming notebook.)
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(Information from this point on was not part of my old gaming notebook.)

I know, I know - there's not a whole lot of detail included in the information above.  In the absence of Car Wars, I would definitely still like to design and play this game.  Honestly, when it comes to game design, board games are not my thing.  I have had several ideas and I will detail some of them here but I never seem to be able to get past the initial stages of design on a board game.  Maybe one of these days I will dust this off and give it a whirl...