ANSHUS v1.1
Anshus are feline like demi-humans
that typically reach heights of just under six feet tall. They weight around 160 pounds with a slim,
athletic build. Their body is covered in
a light coat of fur ranging from dark brown to golden yellow. They hold traditions in high regard and have
a deep respect for their lands believing that most of their needs can be met
naturally. Anshus are commonly employed
as scouts in human armies. The prime
requisite for an anshu character is Dexterity.
A Dexterity score of 13 or greater will give an anshu character a bonus
on earned experience points.
RESTRICTIONS: Anshus use six-sided dice (d6) to
determine their hit points. They may
advance to a maximum of 12th level of experience. Anshus may use any type of armor and may use
shields. They may use any weapon of
normal or small size.
SPECIAL
ABILITIES: Anshus
have infravision (heat-sensing
sight) and can see 60 feet in the dark. Anshus
are in-tune with the wilder areas of Toldara that they call home. Anshus have clawed fingers that can be used
to inflict d4 damage; this damage is adjusted by their Strength modifier and
always inflicts a minimum of one point of damage. Anshus are skilled at the Thieves’ Abilities
to Move Silently, Climb Sheer Surfaces, Hide in Shadows, and Hear Noise. Survival, Concealment, and Climbing; these skills are handled similar to the Thieves' Abilities.
Survival: This skill represents the knowledge to survive away from civilized areas - what is edible and what is poisonous, how to make do for shelter, etc.
Concealment: This is the ability to not just move silently but also move unseen.
Climbing: While everyone can climb or attempt to climb, an anshu is particularly proficient at climbing due to their feline-like tail that aids them.
Survival: This skill represents the knowledge to survive away from civilized areas - what is edible and what is poisonous, how to make do for shelter, etc.
Concealment: This is the ability to not just move silently but also move unseen.
Climbing: While everyone can climb or attempt to climb, an anshu is particularly proficient at climbing due to their feline-like tail that aids them.
Levels: Anshu characters require the same
experience points per level as Dwarves.
Saving
Throws: Anshu characters use the same entries
as the Fighter for their saving throws.
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Thoughts: This information for the Anshu race is just my
first impression. My goal was something
like a fighter type with some of the thieving abilities thrown in to the mix. I
am unsure of the weapon/armor notes above – I am actually thinking these guys
would probably use bows mainly and resort to swords in close quarters. I also would like to give them some sort of
“in tune with nature” type of ability. The 3 skills are taking shape but I may give them some more or change them further; I still need to come up with initial percentages and leveling bonuses. If any of you B/X experts out there have any suggestions feel free to make them because they will be highly appreciated!