Monday, December 31, 2012

The Top 7

I stumbled across the top 7 role-playing games meme that was going through the gaming blogosphere recently.  I have read the following posts about their respective top seven games:
 
 
This type of stuff always interests me because it gives an inside look at what other people in the hobby were doing at the same time.  The summer of 1980 was when it all started for me.  I received the Holmes Basic Set and the three AD&D hardbacks from my uncle David.  I have played a ton of games since then but I am not going to do a separate list for games I played and games I ran.  Both lists would basically be the same but the games would occupy a different spot in both lists. 
 
1. AD&D: My buddies and I actually started off with Holmes and followed the references to the AD&D books I also owned.  We really liked the additional rules and restrictions offered up by AD&D.  It was pretty common for us to use D&D stuff with AD&D; it did not matter because it was all Dungeons & Dragons as far as we were concerned.  No one game got more play time from our group than this one.  I never moved up to 2E but I did game a little with 3E.

 
2. Palladium Role-Playing Game: Out of all of the stuff that has come and gone in my collection this is the one item that I wish I still had more than anything else.  This is the one game that made us all stop playing any form of D&D to play it instead.  It almost seemed like an upgrade to AD&D with the similarities in the rules systems; that made it easy to use stuff between the two systems also.I have the second edition around here somewhere but it just has not grabbed my attention like the original.     
 
 
 

 3. D&D: It all started with the Holmes Basic set but over the years AD&D got much more play out of our group.  We were under the mistaken impression that using AD&D meant we were playing a more "sophisticated" game.  I know, the folly of youth and all that jazz.  If I was starting a new campaign today I would probably just go with Moldvay or Holmes and some of the fan expansion material. 

 4. Talislanta: I stumbled across the second edition of the Talislanta Handbook and Campaign Guide on a random trip to the local game store.  We were instantly intrigued by the out of the ordinary races and campaign setting.  I always liked using one of the Gnomekin character options.  As cool as some of the more recent editions have been, I still feel like the slimmer manuals from that time were better at capturing your imagination.


5. Villains & Vigilantes: This was the first and in many ways still the best supers game I ever played.  V&V seemed to emphasize fun more than anything else.  This was the first game that had us actively building connections and relationships between various character and stories in the campaign. My old V&V folders are somewhere in storage with a ton of character write ups.  I would like to find them someday and post some to my blog. 


6. Marvel Super Heroes: I played quite a bit of the old Marvel Super Heroes game from TSR but I was not a big fan of the basic game.  It was cool because it was Marvel but I always felt like it was a little "too basic" in presentation.  When the Advanced Set was released, I became a big fan of the rules.  In fact, we used them for doing things other than supers.  There was a short GI JOE campaign that added a list of MOS options to the character creation process.  We had stats for a ton of the official characters also.  We also did a Transformers campaign. 


7. Nightlife: I do not remember much about this game other than we played several sessions.  I know it was one of those "monsters in the modern world" games but that is about it.  I believe it was released several years before White Wolf began the World of Darkness.  It remains the only horror type game that I have ever played but I would definitely like to try Call of Cthulhu.
There you have it - the top 7 games I have participated in as a player or game master.  I may be late in posting it but I made it.  
 


Sunday, December 30, 2012

[USR] [OUTBREAK RPG] Progress So Far...

I just had some thoughts about the OUTBREAK RPG running through my head so I thought I would post them.  I find that it is often a good idea to clear the thoughts so I can move on to other things.  Without further delay, here is where various parts of the design stand in regards to completion.
 
Rules
I really like the fact that USR is so rules light and should prove to be pretty accommodating to customization.  The two areas that I am focused on are the Attribute Dice and Specialisms.  Once those two sections are completed it should be easier to move on to other sections. 
 
World Fiction
I have started writing several of the fiction pieces that will be scattered throughout the book.  I hope for these fiction pieces to help set the tone and reveal a little bit of the campaign world at the same time.  All of the following pieces have been given a preliminary plot and structure; of course, all is subject to change.
 
News broadcast: I plan on opening the book with a transcript of a news report from a local TV station.  They think it is all a prank gone wrong that resulted in deaths.  During an update later in the news, one of the dead rise and attacks. The news anchors back at the station along with the viewers at home are left wondering what the hell is going on.  This could work well in a movie or television show but I am not sure how well this will work in the written medium.
 
Lab reports: The section on the virus and infected will have a few lab reports that detail the failure of the early designs and then the breakthrough that led to success. 
 
Various:  I also have some personal diary entries and general fiction that I am going to insert at certain points in the rulebook.  As time goes by there may be even more fiction added.
 
In all fairness, I can write a bit but I make no claims of greatness; simply put, I am not a professional writer nor do I claim to be...lol.  If the fiction just does not cut it, then I will most likely drop it.  My plan is to post some of the pieces when they are nearing completion so I can get feedback.  Of course, at that point if anyone is willing to collaborate on the fiction or anything else then I am always open to that.
 
Groups & Factions

There will be several groups for the players to interact with - peacefully or not -  in the campaign world.  Some of the groups will be old while some of them will be new and formed in reaction to the reality of the campaign world.  Some of the groups are detailed below.
 
U.S. Military: The military will still be a strong force but will not necessarily be united.  The forces will be scattered among several strongholds throughout the continent.
 
Militias:  These groups will be formed in reaction to the world as it is now.  Some of them will be helpful to PCs while others will be neutral or even violent.  These militias will most commonly  be made up of former military personnel combined with other citizens. 
 
Gangs:  Some of the gangs will have put aside their differences in this world.  They will change their names along with their ways.  There will still be plenty of  gangs that hold on to their old prejudices and will be enemies.  This will show that humans can be just as dangerous as the infected.
 
CED - Church of the End Days: This is a new movement that will take place among survivors.  Members of this church do not believe any of the scientific rumors but believe that they are living in the biblical end of days. 
 
 
The biggest contribution to the game by these groups and factions will be emphasizing that strength is in numbers and the world is much too dangerous to attempt to go solo.
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I just needed to get all of this out of my head so I could move on to other areas.  Hopefully, progress keeps going steady.              
 

Saturday, December 29, 2012

[USR] OUTBREAK RPG - Ideas & an Outline

This post contains my initial ideas about the design and layout of the OUTBREAK RPG.  Of course, all of this stuff is subject to change.
 
Introduction
The rules will open with a transcript from a news report or a 911 call from a hysterical citizen screaming about zombies.  The news anchor/operator will be skeptical but by the end of the conversation it will be clear that something is not right.  This should continue on in other sections or at random spots in the book with a lab report, a police report, a journal entry or whatever else seems appropriate.
 
Included in the introduction will be a subsection on What You Need that will cover the same list in USR and also point people to the USR core.  I am making a supplement to the rules, not replacing them.
 
Character Creation
Players will be free to create a character that is appropriate for the modern world in a zombie apocalypse.  There will be examples of how to assign the Attribute Dice and Specialisms to come up cops, teachers, scientists, detectives, military personnel, and other character types.  There might even be the option to play a character somewhat similar to project Alice from the Resident Evil movies.
 
The Campaign
This section will cover various aspects of the game world.  This section will include a short history and background of the game world, information on weapons, equipment, encounters, the virus, and other information as well.   
 
Weapons & Equipment
A list of weapons and equipment stats will need to be provided.  Of course, the characters will also be scavenging for weapons, ammo, and fuel in many situations so there should be some scavenging tables.
 
Encounters
Not only will the characters have to contend with monsters brought to life but also other survivors.  Some of these other survivors may not be "good guys" so that could lead to conflicts. 
 
Bio-Weapons
This section will give details about the monstrosities the characters will encounter during the game.  What the general populace believes to be zombies are actually the result of an experiment by a weapons manufacturer.  There will be various types of bio-weapons with zombies being the most basic type. 
 
The Virus
This section will explain about the development of the virus and what specifically led to the outbreak.  At this point, I am thinking that there were several weapons manufacturers in a heated competition for government funds.  One of them got a significant advantage which led to one of the others looking for revenge.  It took years but they were able to get an insider into the leading manufacturer and sabotaged one of their plants - instant zombie epidemic.
 
This section will also explain how the virus is spread, how long it takes for the infected to turn, and the probability of a positive outcome from being infected.
 
The Antidote
Is there one?  The rumors of such a substance will definitely be the motivation behind some game sessions.
 
Organizations
There will be several organizations at work behind the scenes in this campaign.  This section will detail the creators of the virus, opposing organizations, militia groups, safe havens, etc.
 
Adventure
The plan here is to have several adventures in this section that will start a campaign shortly after the initial outbreak and progress up to the epidemic over several sessions.  The characters can learn rumors in some of these sessions and may hear about safe zones that they may attempt to reach, antidotes, or some other information that will serve to spark further adventure.
 
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That seems like a good start for now.  I am sure that I forgot something somewhere but I will get more detailed in the coming posts...
 

Friday, December 28, 2012

Coming Back... / A New Project

I have had low output on this blog for the last few weeks and the reason is that I just needed a break from pretty much everything.  I finished the latest semester of school and found out the courses I need for next semester are all full; I am actually pretty glad about that so I can take off the next semester to recharge my batteries.  I have also had the last two weeks off of work due to our Christmas shut down at work.  That has gone a long way to getting caught up on overall rest.  Simply put, I just decided to step back from all of my extra activites for a short time since I was off work and out of school so I could get a few things done that I have been stalling on and just plain relax.  
 
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Now that I am refreshed, I have the itch to get back to posting and developing projects that I have floating around in my head.  I have come to one conclusion about my gaming posts - I am going to take a step back from fantasy for a short period.  I have the itch to look into other genres and I just need to do something new for a bit.  One of the projects I have been thinking of is a zombie game powered by the USR rules.
 
Name
Outbreak (or maybe Contagion).
 
Concept
A role-playing campaign powered by the USR system set in the time of a zombie apocalypse.  I am going with a campaign idea heavily inspired by Resident Evil but not exactly the same.
 
What The Characters Know
Zombies are loose in the world and they have no idea why.  Popular theories include magic, aliens, the end of the world, and experimentation among others. 
 
The Truth
The "zombies" are bio-weapons engineered for use in war.  There is nothing supernatural or otherworldly about them. 
 
Playable Characters
Players will have the choice to play citizens, teachers, cops, and other normal citizens.  There will also be military personnel and special government agents; of course, some of them will have hints about the truth of the outbreak.
 
There it is in a nutshell.  In upcoming posts, I will layout some of the USR rules adaptations for playing in this campaign.  More to come... 
  

Friday, December 7, 2012

Star Trek Into Darkness - Official Teaser (HD)



I know the original New Trek movie probably divided the Star Trek fans pretty sharply but I enjoyed it tremendously.  I have always been a fan of the original series and was really interested in seeing this new vision.  I thought the casting was perfect and enjoyed the change of pace from the other films.  Anyway, here is the teaser for Star Trek Into Darkness with the full trailer out on December 17th.  There is a big debate among the fans over the villain - is it Khan, Gary Mitchell, a reimaged combination of those two, or someone else entirely?  So far, my money is on Gary Mitchell but I guess I will have to wait until May 2013 to find out...

Thursday, November 15, 2012

The TSR Reprints I Want...

With all of these reprints from the old AD&D lines of various editions, I got to thinking what I would like to see if Wizards of the Coast just opened up the reprints to the entire TSR back catalog instead of the AD&D items.  Here is what I would like to see...
 
 
B/X D&D:  For many people this is the pinnacle of D&D gaming.  I would be happy with reprinted box sets that included the modules originally shipped with the product or even a combined hardbound book with the Basic rule book followed by the Expert rules.  Many of the old timers cut their teeth on these rules and I think many of them would jump at the chance to replace their old battered copies.  I know I would!
 
D&D Rules Cyclopedia:  I would personally rather see this reprinted than the individual boxed sets from the BECMI line of products.  Of course, I would like all of the errors fixed because there are a ton of them in this manual.
 
Gamma World:  My favorite version continues to be the original.  I have messed with most other editions but I have never even flipped through a second edition set.  I hear that second edition is actually just a better organized and cleaned up version of first edition.  If that is so then I would pick up a reprinted second edition.  Hell, just reprint both editions.
 
Unearthed Arcana:  Just because of the crappy binding from the original; mine literally fell apart after a short period of use. 
 
There is probably more that I would like to see reprinted but that is a good start.  That list above would probably keep me pretty satisfied for quite some time. 
 
What would you like to see reprinted if Wizards opened up the entire TSR back catalog?
 
 
 
 


Sunday, November 11, 2012

[Re-Posted & Expanded] Second Thoughts About Second Edition

There has been several posts (The TSR Reprints Keep Coming and Second Edition Core Rulebooks to be Re-Released in May) at other blogs about the upcoming reprint of the AD&D Second Edition core rulebooks in May of 2013.  I thought this was a perfect time to re-post and expand one of my earlier blog posts about AD&D Second Edition.  The original post is presented as it orginally appeared while any updated thoughts will be presented in this format.

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I admit it - I'm taking the easy way out and doing a lazy post today. I'm taking this opportunity to say "I didn't give second edition a fair chance". Of course, the second edition I'm talking about is the AD&D second edition. I remember the buildup to the release in Dragon magazine. I was pretty excited and was looking forward to the new books.
 
I guess you  could call this a lazy post also but my life is so busy right now with work, school, kids, and whatever other random crap pops up that it is probably the easiest way for me to stay posting until the end of the semester.  I am excited about the 2E reprints and I will be picking them up.  I have not picked up the AD&D reprints but I seem to be able to find those pretty easy around here.

My buddy Jamie got the 2E PHB and we went through it cover to cover. I liked the clearer language and organization but I did not like what I felt was the "de-Gygaxing" of the rules. That pretty much sums up my impression of the core books. It felt sanitized and politically correct with the removal of Assassins, Barbarians, Half-Orcs, and many of the monsters. I never bought the second edition books and never played in a straight second edition game either.
 
Yes, I know that was pretty close-minded on my part.  I could have easily used" any AD&D material that I wished.  It would have been a matter of simple conversion to the updated rules.  In reality, it would have been a smoother transition between those two rules and later editions.  I could have used the guidelines in the DMG to attempt to standardize the bard, for example.
 
I have had the opportunity to look at the core books again and I must say that for the most part the game is better explained, organized, and presented. Plus, it's close enough to AD&D to add back in anything that got "left out". So, on a second look, I would play in a second edition game IF it was limited to the core books, certain first edition material added back in, & house rules. I do know for a fact that I would avoid the Complete series of books and kits altogether.
 
I still pretty much feel the same way after looking at several of the books full of kits.  I think they were a good idea that just snowballed out of control - much like feats and prestige classes in later rules.  I think that a short list of kits to personalize each class would probably be the best idea with the focus squarely on campaign-specific kits.
 
 
There it is - a quick and lazy post. I'm hitting the sack. Maybe I'll write more about second edition sometime if I pick up the books or maybe one of the 2E retroclones...
 
Like I said, I am planning on picking up the AD&D Second Edition reprints.  I have also looked at some of the 2E inspired games.  While M&M does have several vast differences, I believe it would make for a fine game.  Adventures Dark & Deep - if I am remembering correctly - is supposed to be a "Gygaxian 2E" and I would very much like to see it completed just for the interesting "what if" potential and the debates that would assuredly arise from that game. 

Sunday, November 4, 2012

A Little Catch Up...

Ugh - It's been almost 2 weeks of silence on this blog.  The biggest reason for my lack of recent posts is simply that college commitments have been extremely demanding lately.  I will be extremely pleased when I am done with this degree and get out of school.  For all you younger people out there, please consider going to college soon after high school and before you get married, have two kids, turn 40, and are just generally tired.  School is much easier on the younger mind!  There, that's my good deed for the day.  Now, on to other topics.  I am just going to write about several topics in this post to serve as a little bit of catch up.  Here it goes...
 
The Presidential Vote
First, this is not a political blog so I am not going to delve into the realm of politics except to remind you to VOTE on Tuesday.  I do not care who you are voting for or why you are voting the way that you are.  That is entirely your choice and decision.  In fact, I already have decided on my vote but I am not even going to reveal who it is or why.  The only thing I want to get across is that you should vote.  If you do not vote, then you really should not complain about the direction this country is headed if you disagree with it.  [Okay, a little pet peeve of mine but the small rant is over.]
 
Movies
I have caught up on my movie viewing recently; instead of doing full reviews I will just share a few thoughts.  What else can I really say about the Avengers movie?  It was just as awesome as I read and was told.  It exceeded my expectations because I was expecting a mess of a movie when I heard it was being made.  The Cabin in the Woods was the best horror movie I have seen in a while because it explained why people in the typical horror movie do stupid things and also paid homage to several entries in the horror genre.  Dark Shadows was a pleasant surprise for me.  I was against viewing this movie because I did not like that it was taken in a comedic direction but the movie was pretty decent.  The fairest evaluation that I can give Prometheus would be good but flawed.  There are several things that could have benefited from another round of editing.  Quite honestly, some of the writing stunk.  I liked it but I feel like if they would have gone over the script one last time then they could have had an epic movie on their hands.  Instead, we got a good movie with interesting visuals that has flawed writing in parts. 

Gaming
I have not been able to concentrate on a lot of gaming recently due to school but I will return to gaming posts soon; the end of the semester is in 3 weeks and I am taking next semester off so I do not burn out.  I have several unfinished posts stacked up waiting on some free time to complete.  Expect to see several posts about doing fantasy gaming with USR because I am highly interested in using those rules.  I also have some ideas for Dungeon Crawl Classics.  I plan on using both of those systems to help flesh out my Toldara campaign world.  Finally, I got my son the new Skylanders GIANTS and we have been playing that together.

Professional Wrestling
I used to be a big fan of wrestling and would watch it all of the time.  I fondly remember when wrestling was on television 5 or 6 days a week and all of it was new.  I think what really killed it for me was the removal of the kayfabe aspect.  I remember when people used to get in heated debates about whether or not wrestling was "real".  It is so over the top and everyone is *wink, wink* in on the joke so it just sucks now.  Oh, there are some rare flashes of brilliance here and there but this is truly not your daddy's wrestling anymore. :-(

Television
Although I watch a fair bit of television, the only show that I regularly follow as it is aired is The Walking Dead I wonder if that says something about me?


That should do it for this post.  I will be posting more often soon. 
   

Friday, October 19, 2012

Jumping on the USR Bandwagon...

This is just a short post explaining that I am going to dig in to some serious work with the USR rules system.  I have the original version offered on the Trollish Delver site.  The document has been sitting on my hard drive for months and I just now got around to reading through the rules.  I am really impressed with the rules and I have several projects that I would like to use USR as the base rules system.
 
My Toldara campaign was originally developed for 3.x and Pathfinder.  After some time, I became interested in using a simpler rules set for the campaign.  I have dabbled with Castles & Crusades and several other systems.  I finally decided to look into doing a B/X version after recovering some old gaming items from my old room at my parents.  Then I discovered the Moldvay Era Classes in USR download available from Tabletop Diversions.  After I read that information I decided that USR looks like it would work remarkably well.
 
I also have several unfinished game ideas from my Old Gaming Notebook series of posts that I would like to complete.  The most likely are A World in Ruins and To The Stars... after I complete the Toldara conversion. 
 
That is a minimum of three downloads that I am developing.  USR is pretty much exactly the type of game I was attempting to develop with Quick Six and S.T.A.G.E. but I kept hitting stumbling blocks because I just could not seem to "get it right" on either one of these designs.  I am currently putting them both on the back burner and attempting to show some USR support.
 
More later...