I just had some thoughts about the OUTBREAK RPG running through my head so I thought I would post them. I find that it is often a good idea to clear the thoughts so I can move on to other things. Without further delay, here is where various parts of the design stand in regards to completion.
I really like the fact that USR is so rules light and should prove to be pretty accommodating to customization. The two areas that I am focused on are the Attribute Dice and Specialisms. Once those two sections are completed it should be easier to move on to other sections.
I have started writing several of the fiction pieces that will be scattered throughout the book. I hope for these fiction pieces to help set the tone and reveal a little bit of the campaign world at the same time. All of the following pieces have been given a preliminary plot and structure; of course, all is subject to change.
News broadcast: I plan on opening the book with a transcript of a news report from a local TV station. They think it is all a prank gone wrong that resulted in deaths. During an update later in the news, one of the dead rise and attacks. The news anchors back at the station along with the viewers at home are left wondering what the hell is going on. This could work well in a movie or television show but I am not sure how well this will work in the written medium.
Lab reports: The section on the virus and infected will have a few lab reports that detail the failure of the early designs and then the breakthrough that led to success.
Various: I also have some personal diary entries and general fiction that I am going to insert at certain points in the rulebook. As time goes by there may be even more fiction added.
In all fairness, I can write a bit but I make no claims of greatness; simply put, I am not a professional writer nor do I claim to be...lol. If the fiction just does not cut it, then I will most likely drop it. My plan is to post some of the pieces when they are nearing completion so I can get feedback. Of course, at that point if anyone is willing to collaborate on the fiction or anything else then I am always open to that.
Groups & Factions
There will be several groups for the players to interact with - peacefully or not - in the campaign world. Some of the groups will be old while some of them will be new and formed in reaction to the reality of the campaign world. Some of the groups are detailed below.
U.S. Military: The military will still be a strong force but will not necessarily be united. The forces will be scattered among several strongholds throughout the continent.
Militias: These groups will be formed in reaction to the world as it is now. Some of them will be helpful to PCs while others will be neutral or even violent. These militias will most commonly be made up of former military personnel combined with other citizens.
Gangs: Some of the gangs will have put aside their differences in this world. They will change their names along with their ways. There will still be plenty of gangs that hold on to their old prejudices and will be enemies. This will show that humans can be just as dangerous as the infected.
CED - Church of the End Days: This is a new movement that will take place among survivors. Members of this church do not believe any of the scientific rumors but believe that they are living in the biblical end of days.
The biggest contribution to the game by these groups and factions will be emphasizing that strength is in numbers and the world is much too dangerous to attempt to go solo.
I just needed to get all of this out of my head so I could move on to other areas. Hopefully, progress keeps going steady.