Wednesday, May 4, 2016

Mucker's Guide

We are pleased to announce the launch of the SteamCraft Mucker’s Guide (Player’s Guide).

Funding ends May 24th 11:59 PDT.

About the Mucker’s Guide

Faster character creation rules
New edges/Flaws
New items and equipment
New steampunk gadgets
New spells
Introduce the societies mechanic to aid in character creation and development. PCs will have the option to join overt or secret societies at the beginning of the game. These societies will grant benefits to PCs but the societies will also require service from the characters. Societies is optional, but the goal of the mechanic is to help players understand how their characters fit into the world and give players and gamemasters ways to focus and structure play. Societies will provide agendas and personal goals for the characters that help develop your character’s story and the overall metaplot of your campaigns that goes beyond your character being a Mucker.

and much much more!

About SteamCraft

In the spirit of Gibson and Sterling's The Difference Engine, SteamCraft takes you to an alternate, dystopian world where gears, goggles, and airships dominate life. The Industrial Age is joined by an early Information Age, combining into a gritty world where corporations use technological advances to amass hordes of wealth and power at the expense of the working class.  Meanwhile, technomages' ability to create by mixing magic with machine lurches ahead of their wisdom to control their creations and where scientific exploration is best done in coal powered airships venturing beyond the charted world maps.

Just as Shadowrun mixes cyberpunk and fantasy, SteamCraft mixes steampunk and fantasy. The scientific wonders of Jules Verne and H.G. Wells mix with fantasy elements like dwarves and elves.  The result is a world filled with ancient horrors as well as man-made beasts such as Clockwork Beholders.

SteamCraft uses a d100/percentile system that is simple and intuitive to understand and easily modifiable to fit your game’s needs.

Characters are skill-based enabling players to create and customize their team roles and individualize their characters as they prefer.

About the Writers

Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books. She is the Line Developer for the Firefly RPG. Additional gaming credits include Vampire: the Masquerade, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Philip A Lee is a writer, editor, and game developer. In addition to his previous work on SteamCraft, he is most known in gaming circles for his work on BattleTech and Shadowrun.

Chad Bowser is a game designer living in Kernersville, NC. He has done work for various gaming companies. His credits include co-writer and designer of Cthulhu Invictus and writer for Victoriana.

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