"You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them."
Each player generates as many as four 0-level characters. The funnel is the process of separating the wheat from the chaff and determining which chbaracters will go on to adventure further. It is expected that atleast some, if not most, of your 0-level characters will not survive. I have always wanted to use 0-level play in my games and now I have official rules for it.
I noticed as I was flipping through the rule book that my ideas for my campaign are actually better represented by the DCC RPG system so I am going to use it to power my campaign world of Toldara. The start was delayed by a bit but it will begin soon. This post is just the timp of the iceberg and I will put down more thoughts about DCC RPG in future posts.