Friday, October 22, 2021

Tangle Tree [Delving Deeper Monster]

 First impression of the Tangle Tree monster for my Toldara campaign; presented in Delving Deeper stats.

Tangle Tree

Number
Appearing
Number
in Lair

AC
Move
Rate

HD
Lair
Nearby
Treasure
Type

Alignment
119n/a3n/an/a*C

TANGLE TREES appear to be just another tree found in a woodland area but are actually something much more sinister. A parasite that has turned the tree into a carnivorous creature waiting for unsuspecting prey to stop and rest in the shade provided by its' branches.  The Tangle Tree will slowly inch vines down to wrap around any creature caught unaware. The vines may be avoided on a roll lower than the character's Wisdom score on a D20.  If caught, the vines will begin pulling their prey towards a gaping maw that opens up in the lower section of the trunk area.  This process will take 2+1D6 rounds.  A successful Open Doors check will allow the character to muscle their way free but they may also use weapons to cut away if their arms are free from entanglement.

Tangle Trees are typically solitary in nature but there are rumors of wooded areas that have been completely overran by these foul creatures.  The tree is immobile and it does not have a separate lair.  The creature has no treasure of their own but there is a 25% chance that scattered remnants of past victims may lay strewn about nearby; use whichever MEN entry in the Treasure Type section seems appropriate.  Wise travelers know to inspect any area before stopping for rest. In addition to looking for remains, fire pressed against a tangle tree will cause it to shriek and any chopping or cutting on the limbs will produce blood instead of sap.

[Fan Film Friday] Halloween Night

This fan film features the slasher icon from the Halloween series, Michael Myers.  

Friday, October 15, 2021

[Fan Film Friday] BELIAL (a Basket Case Fan Film)

The Basket Case series were low budget entries into the horror genre.  Belial is a fan film shot in a very similar looking fashion to the original films.

Thursday, October 14, 2021

Bone Guardian [Delving Deeper Monster]

First impression of a Bone Guardian for my Toldara campaign; presented in Delving Deeper stats.

 Bone Guardian

Number
Appearing
Number 
In Lair

AC
Move
Rate

HD
Lair
Nearby
Treasure
Type

Alignment
1-3n/a772+1n/an/aN

BONE GUARDIANS are a stronger version of the skeletons brought forth by a magic-user or anti-cleric; unless stated otherwise in this description, the information in the skeleton entry also applies to Bone Guardians. Similar to skeletons, they can carry shields or wear armor, or both, which would improve their AC to 6 or 5, respectively. Bone Guardians are usually added to a group of normal skeletons as an extra layer of protection or deterrence.

Friday, October 8, 2021

[Fan Film Friday] Friday The 13th: Resurgence

I will continue the October horror fan films with another slasher icon, Jason Vorheez, in Friday the 13th: Resugence.

Friday, October 1, 2021

Still Digging DELVING DEEPER

I ordered a copy of Delving Deeper a while back.  I have been reading through different sections of the rulebook and the wheels are turning.  I have checked out many of the retro-clones, neo-clones, and games just barely inspired by one form of D&D or another and I think Delving Deeper may be my favorite of the bunch. It really feels like it is touching on all the bases for me.  This is a little weird because I never owned or played by the OD&D rules.  I started playing with a Holmes Basic set and the AD&D hardbacks.

I will admit that I was a little concerned about the rules using only the Fighter, Magic User, and Cleric classes with Thief being included as an optional class.  I understand the appeal now.  The simplicity has actually made it easier for me to add races to the game.  I have started converting my Toldara information over to the Delving Deeper system and it has been really smooth.  I have one player race ready and in a usable condition and I am working on the other race.  I will post that information soon.  I hope to actually put up a free pdf of all my additions at some point in the future.


Here is a preview of the Slarn character race; it is just the bare bones right now but I will be adding some artwork and the corresponding monster entry to go along with it.

SLARNS are often mistaken for the much more savage Lizardmen but are actually an entirely separate species of reptilian humanoids of roughly human size.  In contrast to the Lizardmen, the jaws of Slarns only protrude about 4 inches from their face and their tail is more of a short nub of approximately six inches.  Slarn typically populate the warmer climates such as jungles and tropical areas but they have been slowly expanding their reach in recent years.  It is not uncommon for Slarn to face a negative initial reaction in urban areas due to their similarity to Lizardmen.

Slarns may advance up to 6th level as a Fighter.  They usually prefer swords or spears as weapons and rely on their natural tough skin for protection since armor for them is very expensive due to the level of customization.  The scaly skin of the Slarn provides them the equivalent AC of Leather armor (7) and improves by 1 at every level after.  Slarns save vs. Breath Weapon as a Fighter 4 levels higher than their current level.  Slarns have a natural ability to blend in to background surfaces similar to the Thief ability to hide in shadows by changing the color of their scales. This is done undetected on a roll of 5-6 on a six-sided die at levels 1 and 2, a roll of 4-6 at levels 3 and 4, and a roll of 3-6 at levels 5 and 6.  Attacking negates any advantage of surprise from that point in the encounter. 



[Fan Film Friday] A Nightmare On Elm Street - Up All Night

October will be horror based fan films only.  I will begin with A Nightmare on Elm Street fan film, Up All Night.