The short introductory paragraph points out a few facts about the Permanent Magic system presented in this rule book. First, the system presented in these rules is a simplified version of more advanced rules scheduled for a future supplement; it never saw the light of day. Second, a magician using this system may turn any spell or Faerry rune that he is capable of casting into a permanent effect. Third, in the basic game Faerry songs can not be made permanent.
What can a permanent spell be cast on?
A permanent spell can be cast on two things - a permanent edifice (building, statue, etc.) or an artifact (weapon, ring, medallion, etc.). The magician casting the spell must be intimately associated with the permanent edifice. For a magician to be intimately associated with an edifice, he must have lived in or near (within 200 feet) for no less than 28 days. If this is not possible, then the casting magician must successfully perform a ritual of purification. For an artifact, the casting magician must have made the artifact himself out of virgin material - material that has never been forged into an artifact previously. In other words, it must start out as raw material and then forged into a sword before being enchanted.
The permanent magic ritual
The ritual for permanent magic continues the medieval flavor set forth earlier in the game. Put simply, the ritual requires casting of a spell over a week's time and the magician must not be disturbed during this casting. The permanent magic will be focused on a targeted spot and will trigger when someone other than the magician approaches within 10 feet.
The effect of permanent magic
This part is pretty straightforward. Unless otherwise noted, the effect of the permanet magic will function exactly as if the caster has cast the spell from the focal point of the permanent magic.
Limits of permanent magic
There are a few limits to the permanent magic ability of a caster.
- A permanent spell cast on an edifice is limited to a total equalling the caster's Magic Ability. For instance, if a magician has the ability to cast a total of 20 points of magic spells then the caster can use a total of 20 points in an edifice for his lifetime. If the magician improves his magic ability to use 24 points he can now cast a 4 point permanent magic spell on an edifice.
- If the permanent magic is put into an item or artifact then the toal is per year instead of over the caster's lifetime.
At this point, the book describes how to determine the magic ability of a magician with a formula that involves the experience level and magic points per level. This section also covers the limits above but does so in an easier digested manner.
Permanent magic duration
It is generally assumed that permanent magic will last forever; even the death of the caster will not affect the magic. There are, however, a few ways for it to end.
- If the magic is dispelled.
- The terms of the spell are broken. (Applicable to artifacts, items, etc.)
- Breaking of the item/focal point of the spell. (There are repercussions.)
That concludes the Permanent Magic chapter of the AiF rules. It is interesting to see a magic system inspired by medieval beliefs that is not bogged down by a ton of rules, charts, and cross referencing back and forth between several different locations in the book. Other systems have gone overboard in trying to replicate the medieval feel by tacking on rule after rule. While that route may give a much truer and authentic feel, after a certain point it just becomes redundant.