I have had low output on this blog for the last few weeks and the reason is that I just needed a break from pretty much everything. I finished the latest semester of school and found out the courses I need for next semester are all full; I am actually pretty glad about that so I can take off the next semester to recharge my batteries. I have also had the last two weeks off of work due to our Christmas shut down at work. That has gone a long way to getting caught up on overall rest. Simply put, I just decided to step back from all of my extra activites for a short time since I was off work and out of school so I could get a few things done that I have been stalling on and just plain relax.
Now that I am refreshed, I have the itch to get back to posting and developing projects that I have floating around in my head. I have come to one conclusion about my gaming posts - I am going to take a step back from fantasy for a short period. I have the itch to look into other genres and I just need to do something new for a bit. One of the projects I have been thinking of is a zombie game powered by the USR rules.
Outbreak (or maybe Contagion).
A role-playing campaign powered by the USR system set in the time of a zombie apocalypse. I am going with a campaign idea heavily inspired by Resident Evil but not exactly the same.
What The Characters Know
Zombies are loose in the world and they have no idea why. Popular theories include magic, aliens, the end of the world, and experimentation among others.
The "zombies" are bio-weapons engineered for use in war. There is nothing supernatural or otherworldly about them.
Players will have the choice to play citizens, teachers, cops, and other normal citizens. There will also be military personnel and special government agents; of course, some of them will have hints about the truth of the outbreak.
There it is in a nutshell. In upcoming posts, I will layout some of the USR rules adaptations for playing in this campaign. More to come...