I am using one more post to gather my thoughts on the various game systems I am using to play-test Toldara material. In the next post I will start presenting statistics, write ups, and information for the races in these various systems. I am not sure if I will dedicate each post to looking at a single race in all of the game systems - may split that into two posts if it is large enough - or devote each post to just a single game system with all of the Toldara races.
Back to the Dungeon! RPG
For anyone that does not know, Back to the Dungeon! RPG is a neo-clone game that is based on familiar terms and concepts but introduces alterations and additions to the game system instead of trying to faithfully emulate a certain rules set from the past of the hobby. This version is the most complete and up to date next to the MicroLite 20 version. The main parts that are missing include the basic world information along with a race and class or two; some copying and pasting will fix most of the other information that needs updating.
Dungeon Crawl Classics RPG
My original concept of Toldara actually lines up quite well with the feel and tone of the typical DCC RPG experience. Toldara was always pictured as fantasy with a little bit of gonzo mixed in. I have tinkered around with this rules set a little bit but I have very little practical experience using it. I am highly intrigued by the possibilities and will at least give it an honest shot. I may have to consult some people with much more experience with the system to assist me in completing the information.
Halberd Fantasy Role Playing
This is another rules-lite entry on the list. I do not have a lot of experience with systems such as this but I am highly interested in applying the fast and loose nature of the game to Toldara. The older I get, the more I am interested in playing than arguing about the rules so Halberd looks pretty great to me. The write ups used in this game are easy and simple to use so it should progress pretty quickly in initial development.
MicroLite 20
This will probably be the first handbook released for the Toldara campaign for no other reason than it is the most complete.
I am really considering doing a dual-stat version with another OGL-based system. Maybe a triple-stat presentation could even work if it was done properly. I will have to double check but I think all of them have no restrictions against using their game statistics with other game statistics statistics in the same product. It should be relatively easy to present each new race or class with all three sets of statistics on just one page. I will be investigating this further...
I am really considering doing a dual-stat version with another OGL-based system. Maybe a triple-stat presentation could even work if it was done properly. I will have to double check but I think all of them have no restrictions against using their game statistics with other game statistics statistics in the same product. It should be relatively easy to present each new race or class with all three sets of statistics on just one page. I will be investigating this further...
Perilous Journeys
This version of the campaign material write up will be somewhat more challenging than the others. Unlike the OGL-based systems, Perilous Journeys is a skill-based percentile system without classes/levels and the list of player character races is quite a bit different from the traditional fantasy offerings; I would also have to look at the races that are not available in Toldara and decide what to do about them. It will be more work but it will be worth it to see how things convert over.
Swords & Wizardry: Complete
I started the list with an OGL-based game and I am ending the list with an OGL-based game. Even though I have the B/X rules I really dig the Swords & Wizardry: Complete rules because it feels like a match for the complexity level of the mixed together D&D/AD&D rules we used in our youth in my old gaming group. Using these rules would also allow easier implementation of a dual-stat or triple-stat handbook.
Look for some game statistics and write ups in the next installment. I am also going to experiment around with the dual or triple-stat format and see how it looks. More later...
I started the list with an OGL-based game and I am ending the list with an OGL-based game. Even though I have the B/X rules I really dig the Swords & Wizardry: Complete rules because it feels like a match for the complexity level of the mixed together D&D/AD&D rules we used in our youth in my old gaming group. Using these rules would also allow easier implementation of a dual-stat or triple-stat handbook.
Look for some game statistics and write ups in the next installment. I am also going to experiment around with the dual or triple-stat format and see how it looks. More later...