In my last post I mentioned the Adventures in Fantasy clone project that I am working on currently. While there have been many clone games, of both the retro and neo variety, this game will not use the OGL as a basis. I aim to restate the rules in a clearer fashion to the best of my understanding; anybody that has read through this game will understand what I am talking about. Now, on to some thoughts related to this project.
Why Am I Doing This?
Adventures in Fantasy has been a source of fascination for me. On one hand, it gives a look at how Arneson would have possibly done things differently; of course, much of that is up for debate with Snider as a co-author when you look at Powers & Perils. On the other hand, the rules read like they were one or two edits away from a much more manageable and understandable system. I have entertained the thought of doing a Book IV: Book of House Rules for some time but I think a restatement would actually be a better idea.
Another consideration is the availability of the boxed game. I have no knowledge of how rare Adventures in Fantasy is but I do know that there are still many role-players that have never seen or even heard of this game. I was fortunate and bought my copy at a time when the price was less than $20. I have seen some outrageous prices - around $200.00! - for a copy of a complete boxed set. Do not misunderstand me on this issue. I believe that Adventures in Fantasy is definitely a fascinating piece of gaming history but I also think some of the sellers are pricing this game at an unrealistic price.
What Is The Name?
I am currently using the name of A.S.P., or Arneson and Snider's Percentile-Based, Fantasy Adventure Gaming Rules for this project. The name is not that catchy but it gets the point across and will be okay until something more suitable comes along. I have received some excellent suggestions from Havard in this thread over at The Comeback Inn. I suspect I will likely use one of his ideas but I am also open for other suggestions.
Will There Be Changes?
Of course, there will be differences between the rules as written and the rules as restated. I am aware that the rules themselves can be redone with relative ease by stating them in a different manner. In contrast, someone can fairly and legally cry foul* if the tables, location names, and other such areas are just reproduced exactly. There will be changes in those areas. The important thing is that the rules will be presented in a format that is much easier to comprehend.
* Of course, now I wonder if just simply stating my intentions are enough to consider this a derivative work?
Final Thoughts
In addition to those initial thoughts behind the restatement project, I have made a few basic decisions...
- The format for this project is planned to be a single volume instead of three booklets.
- I have been working on the character creation section of the rules. After a large section of it is completed to my satisfaction I will post it up for some feedback.
- There are several threads on The Comeback Inn detailing ideas for house rules. If the posters that originally posted those house rules are agreeable, then I would be interested in including them in the final version; maybe in sidebars or an appendix?
- If anybody has any good links for some appropriate public domain art that I could use then I would highly appreciate it.
- I think some Appendixes at the end of the rules would be a neat idea. Maybe they could include a bio on Arneson, a bio on Snider, inspiration, etc.
- If anyone is interested in collaborating on this project, I would definitely be open to it.
That should just about do it for now. More later...
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