I know from reading a few forums that there are people that have incomplete sets of Adventures in Fantasy role-playing game. The reference sheets seem to be one of the most commonly missing items. I decided to scan mine in and make them available for those that needed them. The results of the scanning were pretty horrid and I have no experience with document cleanup so I decided to make new pdf copies that were as close to the originals as I could make them; these pdf versions are probably somewhere close to a 90% reproduction. I changed from 3 double-sided pages to 6 single page versions. If you need a replacement copy or want to look at them out of curiosity, there are links to the sheets below.
A blog featuring the game related ramblings and ideas of a role-playing gamer since 1980. My interests include many games and gaming related topics, but my main focus will be on Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games (OEOEFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities. Occasionally, other topics outside of gaming will be discussed here as well.
Friday, January 3, 2014
Thursday, January 2, 2014
Trollbridge & Trollzine
I have been a fan of Tunnels & Trolls for quite some time. I have always wanted to devote some more time to the game but I have been unsuccessful in my attempts to get a group together but I have played through several of the solos. The only issue I have ever had with the game - I am sure to get some heat on this - comes with spell names such as "Yassa Massa". Yes, I know it's just a game but I have lightened up as I have gotten older so it's really no issue at all.
I have the old Corgi print of the rules and several solos that I picked up years ago. I also have the booklet that was available during free rpg day several years back. I recently did some trading and got rid of the Fiery Dragon version. I like the fast playing aspect of the game system and I really think it deserves more credit than it seems to get. Maybe that will come about with the release of the Deluxe T&T that recently had a successful kickstarter campaign.
I still have several days left on my Christmas break and I have spent a lot of my spare time browsing gaming sites. I have been aware of Vin's T&T TrollBridge for a while and have even browsed through the forums a time or two. I decided to do some serious delving through those forums and I am glad that I did. There is a nice community of folks there discussing T&T and other roleplaying games. They are not uptight about old threads being brought back to life. I did so with several threads and got serious answers to my inquiries.
I also discovered Trollzine magazine from the forums. It is a free fan-made magazine full of material for Tunnels & Trolls. I have just started going through the magazines but they are a top shelf labor of love and I would highly recommend them to anyone interested in additional content for their campaigns. Of course, there are many interesting links and other goodness to find while visiting so go take a look sometime.
Wednesday, January 1, 2014
Latest Loot: Munchkin
We were at Target yesterday and I ran across the Munchkin card game. I had seen it there months ago and passed on it with the intention of getting it "next time". I never saw it again for the next several months until yesterday. As I picked it up I noticed the price was only $12.48 because it was on the clearance aisle. I immediately threw it in our cart and we continued our shopping.
I have not played it yet but I have read through the rules. My impression is that this game can be a lot of fun. I have also visited the web site and downloaded all of the free support documents available. I also noticed that there are many expansion sets, boosters, game sets in other genres and licenses, a board game, and even a set of role-playing game books based on Munchkin.
I figured there has to be some other people out there in the blogosphere that have experience with the Munchkin line of games. I have a few questions for anyone that has the inclination to answer them:
Are the other sets like Star Munchkin, Munchkin Fu, Munchkin Conan, Munchkin Pathfinder, etc. just the same game ever so slightly tweaked or do they offer any new content/options?
Are there any sets that you would recommend?
Would you recommend the Munchkin Quest board game?
Would you recommend the Munchkin RPG?
Thanks to any and all who take the time to answer.
Monday, December 23, 2013
[Adventures in Fantasy] Book of Creatures and Treasure
The final book of the Adventures
in Fantasy role-playing game
boxed set is Book III: Book of Creatures and Treasures. This slim, 49 page manual has a Pepto-Bismol
colored cover with red letters and the material inside is also presented in red
lettering. I am sure this was done for
copy protection back in those days but it can lead to some rough reading. The cover art depicts a lone dragon sitting
with wings spread and one foot on what I can only assume to be a giant’s skull
from the size of it.
INTRODUCTION
The words of the introduction
take up approximately one-third of the page.
The authors explain their main source for the creatures came from “the myths of Europe and the Mediterranean ” while some creatures come “from other sources” but those other sources
are not mentioned. The aim of the creature
section was “to provide a mythos composed
of those creatures that comprise the major segment of our mythological
heritage” and to describe them with “the
attributes and background they possessed in the myths of their origin”. There
are also a few words about treasure in the introduction. The random treasure tables have been set up
for a large amount of variation while not allowing too much treasure. The sample artifacts included came about from
the research of the author. These
artifacts should be rare and the treasure tables have been designed to reflect
that.
CREATURE DESCRIPTIONS
The creatures section of the rule
book contains 31 pages of information. These
31 pages are split among 29 pages of creature descriptions and a 2 page list of
basic creature information at the end. Every entry contains the name of the creature along with average hit points (hit points without
rolling), movement (flying also), alignment, body type (for combat purposes), and hit dice (for when you want to roll for hit points). This
information is typically followed by a short paragraph or two describing
physical appearance, culture, intelligence, weaknesses, and some encounter
notes. The information seems sufficient
enough for game use and, most importantly, the reader is not smothered in a
mountain of details and statistics that seems to be the norm in many modern
game systems.
The largest entry in the
creatures section – and the one that most people will probably find the most
interesting – is the one detailing Dragons.
The information on Dragons takes up 9 pages of this section because
there is no static list of entries to use.
Each Dragon is unique and must be generated before campaign play. Every Dragon has 13 Characteristics – Form, Age, Size, Sex, Intelligence,
Egotism Index, Greed Index, Personality
Index, Alignment, Breath Value, Magic Rating, Interests,
and Hoard – that are generated by
rolling on a series of provided tables.
The typical length of most of the
other creature descriptions is around one-third to one-half of a page. Of course, there are some descriptions that
fall outside of this range. Bits of mythological information can be learned by
reading the creature descriptions. Bugbears
are closely related to Goblins and their name was intended to mean “Goblin
Bear”, Ogres are the offspring of the Troll and Trow, if Black Elves are
exposed to sunlight they will automatically turn to stone without a saving
throw, and Vampires can change into 6 different forms. It is nice to see some actual mythology used
for the monsters and also some connection to stuff like Hammer Horror. Some players will probably dislike the fact
that Adventures in Fantasy is very human-centered because many of the monster
races have weakness or other disadvantages that will make them highly
unattractive for use as player characters.
The only other negative that I can really see is that this is just the
basic game and there were many supplements planned that would have expanded
Dragons, the Jinns, and others; nothing more was ever published so one can only
imagine what might have been.
TREASURE
The second half of the book uses
18 pages to cover topics such as gemstone values, miscellaneous treasure, magic
items, and artifacts. Following a brief
introduction, there are three pages of charts and explanations. The General
Treasure Chart determines if a treasure consists of coins, gem/jewels,
miscellaneous treasure, or magic items.
There is also an individual treasure chart with the results affected by
activity, location, and social status for solo encounters.
The next nine pages of the manual
cover the subject of magic items. This section begins with some basic
information about magic items. There are
two types of magic items: natural and artifact. Natural magic
items derive most of their power from the material used in construction while
artifacts are granted their power mainly from the workings of the maker during construction. Characters can even
begin play with a family heirloom magic item on a successful roll against their
age.
The magic items included in the
game are split into five basic groups: swords,
armors, amulets, talismans, and miscellaneous. The magic items avoid the
straight up “sword +1” and similar labels that seem to plague many games these
days. Swords are very individualized
with attributes such as unbreakable, pierce rock, magic dispeller. Swords may even turn on a character if found
instead of inherited. Armor has an
enchantment level expressed as a percentage bonus to defense and only one armor bonus can be used for
improving defense. Amulets function
like armor because they are “always on” when worn and Talismans function like
swords and have to be put into use.
These items grant the user abilities such as increasing saving throws,
increasing strength, warding against magic, granting future knowledge, or an
assortment of other benefits. I did not
notice any cursed items but maybe that was planned for a future expansion.
The final five pages contain
details for artifacts in the game. The
largest part of this section is an alphabetical listing of 24 miscellaneous
artifacts. Some examples of the
artifacts include The Bow of Locksley, Waters of Life, Flying Carpet, and the
Wand of Light. The descriptions seem
pretty clear and easy to comprehend. I
get the impression they would be quite fun in play with sense of discovery and
a little bit of unpredictability in some cases.
This section closes with a sample campaign artifact table that one can
use to randomly determine which artifact is discovered.
CLOSING THOUGHTS
This was the easiest book in the
Adventures in Fantasy boxed set for me to fully grasp. I admit that the other two books had me
scratching my head in spots. I do not
think it is necessarily because they were difficult reading but because they
seemed vague and even contradictory to me at times. After making it through this manual with
relative ease I am really interested in going back through the other books and
giving it another shot. Maybe I will do
that sometime in the future…
ADDENDUM
Okay, I am not quite done
yet. I do have some other stuff I would
like to do with this game including:
I have searched for a character
sheet for Adventures in Fantasy and have had no luck at all. I have some published stat blocks provided by
a fellow blogger that will help me design a character sheet to make available
for download.
There were three reference sheets
in the boxed set. I am in the process of
cleaning these up and making them available for download.
I am interested in going back
through the rules and noting some house rule decisions that will help me
understand this game better. If I am
successful at this task then I will make those notes available for download.
If I get really motivated then I
would definitely be interested in developing a new game based on my perceptions
of Adventures in Fantasy. This game
would be written in the same way that Tunnels & Trolls was written as a
reaction to Dungeons & Dragons. I
make no promises…
Saturday, December 21, 2013
State of the Blog...
It has been almost two weeks
since I last posted. Work has been
pretty hectic with extra hours and extra days recently but it always picks up
during the winter in the bus industry. I
am just thankful that I have one of the “easier” jobs instead of the back
breaking labor that others are doing all day.
We are on holiday leave until Jan 6th so I plan on getting
back to regular posting. In an effort to
do some catching up, here are some snapshot thoughts on various subjects.
Posts & Traffic
My last post was the 300th
post to this blog and there have been almost 45,000 page views since the
start. I know some of the traffic is the
result of random search results but there are others that could be considered
faithful readers and I appreciate it.
Thank you all for stopping by and also for commenting when the mood
hits. Even if we disagree, I enjoy
reading the other viewpoints and experiences.
A Look Back
Starting this blog was a random
thing for me. I have always enjoyed
writing but it isn’t always easy for me.
Once I get started it seems like words flow pretty easy but getting
started is definitely the hardest part for me.
It often feels like I drag the words out while they are holding on
kicking and screaming the whole way. If
I can keep up the writing it is much easier but if I go weeks on end then it
becomes difficult again. I would assume
that – like any skill – you have to exercise it to keep it up to snuff.
The Way Ahead
I began blogging with real no
plan in place. I just started posting
about Adventures in Fantasy and went off in other directions for the content of
other posts. While random ideas and
concepts served me well for some time, there is something to be said for having
a plan with a goal in sight. I am going
to try to get back on track with committed posts planned out – not sure of the
frequency – to eliminate the mostly random nature of my blog posts.
Adventures in Fantasy
I started this blog by examining
Arneson’s Adventures in Fantasy game. I
got sidetracked and I still owe any interested readers the final post or two
for this game. I stated the same thing
earlier this year and have yet to fulfill that goal. I am
making a commitment to complete that series of posts before the end of January
2014. I also have other resources for this game that I would like to make
available – reference sheets and a character sheet, specifically. I have even
tossed around the idea of making a game in reaction to Adventures in Fantasy
similar to the way that Tunnels & Trolls was written largely as a reaction
to D&D.
Perilous Journeys & SteamCraft
I am a fan of both of these games
from Perilous Journeys Publishing. I
converse with the author on a pretty regular basis. I am hammering out some fan support for both
of these games and will post them on my blog in the coming months.
The OSR
I am a fan of the movement and I
definitely appreciate their efforts. The
professionally published games I have really been drawn to lately are Dungeon
Crawl Classics RPG and Swords & Wizardry Complete; I plan on putting up
some resources for both of these systems in the coming months. Those two games really show both ends of the
clone spectrum as far as I am concerned – one is closer to “by the book” and
the other is closer to “by the spirit” – and I will probably hold off on
purchasing any more of these types of games unless something really knocks me
off my feet.
That does not mean I am not
interested in other clone games. I
really need to take a closer look at Raven Crowking’s work and I would be
really interested in seeing a full blown game by Venger Satanis after seeing
some of his other work and through conversations we have had. I am also currently working on a Toldara
sourcebook for the Back to the Dungeon RPG by Eldrad Wolfsbane. For the most part, however, I believe there
are probably enough of the core retro-clone systems available at this
point. I hope the movement starts
spawning more supplementary material, more speculative material, and more
neo-clone material.
D&D Next
I saw earlier that D&D Next
will be released in 2014. I will
definitely do the cheapest buy in possible to check out the final design. I am interested but I am also a little
standoffish about the final product. I
am not confident in their “one system to unite all D&D fans” goal and I am
pretty skeptical about how this will work in application. It will be interesting to see how it plays
out next year. I am sure that it will
sell like crazy initially and will most likely knock Pathfinder off the top
spot for a short while. Let’s see what
happens after the hype dies down…
Other Games
Now, more than ever, I am curious
about breaking out and playing other games.
I want to see how USR handles in actual play. I am also interested in breaking out my copy
of RIFTS and giving it another go. After
reading the game reports from Venger Satanis I am really interested in picking
up the Vampire:the Masquerade 20th Anniversary edition because I
missed the original wave of popularity and I have become increasingly
interested in the game over the years.
Unfortunately, most of my gaming experience these days is purely
academic. It is rather difficult at
times to coordinate schedules to get people together and my wife works on the
weekends at night so online gaming can be a real challenge with two young
children at home; my 7 year old is autistic and that can be demanding at
times. Please, don’t forget about me
when sending the Google+ Hangout game invitations because one of these days I
am going to make it!
Board Games
I do not have a tremendous amount
of experience with board gaming; I enjoy RISK and Axis & Allies. Even though I have relatively little
experience with board gaming, I do have some concepts for board games that I am
working on with other bloggers. Progress
is going to be slow and there is a high probability that neither will ever get
completed. As much as the idea intrigues
me, I am falling short on expanding ideas.
I have learned that when it comes to board games I can come up with
concepts and ideas for the game but when it comes down to the nuts and bolts
design there is something not clicking.
The End
That should just about cover it
for now. I am curious to see what the
next year brings to the blogosphere. I
enjoy reading your posts and I hope to continue to produce more “good” than
“bad” posts. I know not every post is
going to be gold and that is fine with me.
It is beneficial to get the clutter out of my head so I can move on to
writing the next post. I have put you
through enough of my rambling and now it is time to post this so I can catch up
on some of blog reading…
Sunday, December 8, 2013
Wake The Dead is now Available at DriveThruRPG
For anyone interested, Wake The Dead is the newest product available at DriveThruRPG from Perilous Journeys Publishing. I was impressed by the core game and this adventure continues to deliver and it's only $4.99!
Friday, December 6, 2013
Venger's The Baleful Sorcerer of Tsathag'kha is Pure Gold!
Due to the recent Oklahoma snowstorm my internet has been a little spotty but my repeated attempts paid off. I downloaded The Baleful Sorcerer class by Venger Satanis from DriveThruRPG. For more information, check out Venger's old school gaming blog: The Baleful Sorcerer of Tsathag'kha: If you've ever wanted to play a swarthy, silk-clad sorcerer from a Clark Ashton Smith or Robert E. Howard story, then look no further...you will be IMPRESSED!
Saturday, November 30, 2013
Building a Better D&D?
I don't know how many of us in the OSR/RPG blogosphere have seen it, but there is an ongoing(?) examination of the D&D game rules going on at Building a Better D&D. I stumbled across this site months ago but lost track of it until recently. I am sure many of you will find something of use in many of the 54 entries. Thoughts?
Tuesday, November 5, 2013
Perilous Journeys Character Creation Reference
Just a little document I whipped up for Perilous Journeys that collects various bits of character creation information in one spot. The information presented below is also available as a downloadable document at this location here.
Character Creation Reference
Standard Method
Race
|
Points
|
Health
|
Agility
|
Mind
|
Speed
|
Human
|
185
|
40-90
|
20-60
|
35-60
|
35-55
|
Dryad
|
200
|
45-90
|
25-60
|
45-65
|
40-55
|
Dwarf
|
190
|
50-95
|
25-60
|
35-55
|
30-50
|
Elf
|
200
|
40-80
|
35-65
|
45-65
|
40-60
|
Fomorian
|
185
|
50-90
|
30-60
|
35-55
|
30-45
|
Gnome
|
190
|
40-90
|
30-60
|
35-60
|
35-50
|
Lurikeen
|
200
|
40-75
|
40-65
|
40-65
|
45-70
|
Wild Elves
|
195
|
40-80
|
40-70
|
35-60
|
40-65
|
Optional Method
Race
|
Points
|
Health
|
Agility
|
Mind
|
Speed
|
Human
|
160
|
1d20
|
1d10
|
1d10
|
1d12
|
Dryad
|
160
|
2d12
|
1d10+4
|
1d10
|
1d10+2
|
Dwarf
|
160
|
3d6+6
|
1d10
|
1d8
|
1d8
|
Elf
|
160
|
2d12+2
|
1d10+4
|
1d12
|
2d6
|
Fomorian
|
160
|
3d6+2
|
2d8
|
2d6
|
1d10
|
Gnome
|
160
|
2d8
|
3d6
|
2d6
|
1d12
|
Lurikeen
|
160
|
2d6+2
|
1d12+2
|
1d10+4
|
1d12+2
|
Wild Elves
|
160
|
1d12
|
2d10+2
|
1d8
|
1d6+1
|
Abilities
Race
|
Excluded
|
Restricted
|
Human
|
None
|
None
|
Dryad
|
Psionics, Theurgy
|
Commerce, Games, Marining,
Metallurgy, & Streetwise
|
Dwarf
|
Chivalry, Psionics
|
Ranging, Survivalist, &
Marining
|
Elf
|
None
|
Commerce, Evaluation,
Mechanics, Metallurgy, Planning, & Streetwise
|
Fomorian
|
Psionics, Theurgy
|
Commerce, Necromancy, Scholarship,
& Sorcery
|
Gnome
|
Chivalry, Psionics
|
Marining, Minstrelsy,
Ranging, Survivalist, & Improvised Fighting
|
Lurikeen
|
Chivalry, Psionics
|
Commerce, Mechanics,
Metallurgy, Planning, Pastoral, & Marining
|
Wild Elves
|
None
|
Arcanum, Chivalry,
Commerce, Marining, Mechanics, Metallurgy, & Streetwise
|
Saturday, November 2, 2013
FedEx Came By Yesterday...
I had the pdf copy for quite some time but I finally got a printed book!
I am off to do some reading...
I am off to do some reading...
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