Friday, October 1, 2021

Still Digging DELVING DEEPER

I ordered a copy of Delving Deeper a while back.  I have been reading through different sections of the rulebook and the wheels are turning.  I have checked out many of the retro-clones, neo-clones, and games just barely inspired by one form of D&D or another and I think Delving Deeper may be my favorite of the bunch. It really feels like it is touching on all the bases for me.  This is a little weird because I never owned or played by the OD&D rules.  I started playing with a Holmes Basic set and the AD&D hardbacks.

I will admit that I was a little concerned about the rules using only the Fighter, Magic User, and Cleric classes with Thief being included as an optional class.  I understand the appeal now.  The simplicity has actually made it easier for me to add races to the game.  I have started converting my Toldara information over to the Delving Deeper system and it has been really smooth.  I have one player race ready and in a usable condition and I am working on the other race.  I will post that information soon.  I hope to actually put up a free pdf of all my additions at some point in the future.


Here is a preview of the Slarn character race; it is just the bare bones right now but I will be adding some artwork and the corresponding monster entry to go along with it.

SLARNS are often mistaken for the much more savage Lizardmen but are actually an entirely separate species of reptilian humanoids of roughly human size.  In contrast to the Lizardmen, the jaws of Slarns only protrude about 4 inches from their face and their tail is more of a short nub of approximately six inches.  Slarn typically populate the warmer climates such as jungles and tropical areas but they have been slowly expanding their reach in recent years.  It is not uncommon for Slarn to face a negative initial reaction in urban areas due to their similarity to Lizardmen.

Slarns may advance up to 6th level as a Fighter.  They usually prefer swords or spears as weapons and rely on their natural tough skin for protection since armor for them is very expensive due to the level of customization.  The scaly skin of the Slarn provides them the equivalent AC of Leather armor (7) and improves by 1 at every level after.  Slarns save vs. Breath Weapon as a Fighter 4 levels higher than their current level.  Slarns have a natural ability to blend in to background surfaces similar to the Thief ability to hide in shadows by changing the color of their scales. This is done undetected on a roll of 5-6 on a six-sided die at levels 1 and 2, a roll of 4-6 at levels 3 and 4, and a roll of 3-6 at levels 5 and 6.  Attacking negates any advantage of surprise from that point in the encounter. 



[Fan Film Friday] A Nightmare On Elm Street - Up All Night

October will be horror based fan films only.  I will begin with A Nightmare on Elm Street fan film, Up All Night.

Sunday, September 26, 2021

A New Package Arrived....

I have been pretty busy the last few months since moving into my new house and with the summer being the busy time for the bus building business.  Things are leveling out and slowing back down to normal so I will be able to blog more often instead of relying on fan film posts. I have made some purchases in the meantime and the latest purchase had the following five books.

I received the AD&D books with the original covers as a gift from my Uncle in the summer of 1980; along with Deities & Demigods, the Monster Manual, and a ton of dice.  I would obtain the Monster Manual 2 and Unearthed Arcana later. I do not recall ever owning the Field Folio; no particular reason why other than I never did own it.  

I left for the Army and decided to not take my books with me because I did not want them getting screwed up or anything.  Well, they wound up missing when I came back from the Army 8 years later.  I am in the process of rebuilding my old collection all these years later.  I plan on getting both Monster Manuals and Unearthed Arcana again; this time I will even try to get a Fiend Folio.   

I never owned nor did I adopt my game to the AD&D 2nd Edition rules.  I browsed the books upon release when on my friends bought them but I pretty quickly developed a negative opinion because of the missing content - assassins,  half orcs, monks - and what felt like moving from the big table to the kids' table.

I admit that I never gave AD&D 2nd Edition a fair shake back in the day.  I have played a few one shots while I was in the Army and the game seems to play just fine.  I have also looked at some of the 2E retroclones and those really sparked my curiosity about giving the rules a second chance.

I was able to obtain the three core books along with the AD&D books so I am off to a good start.  I do like these black covers much better than the original covers so that was a bonus for me.  I actually thought the Monstrous Compendium loose leaf monster pages were a great idea in theory but turned out be be not so great in practice.  It is also kind of jarring to see the DMG so much smaller in thickness than the PHB when compared to the original AD&D books.  I am going to search for the Options books just to see how the game would change with the use of those add-ons.

Now I am off to do some reading...