Thursday, March 8, 2012
When Is Enough, Enough?
In my post from yesterday I was curious about how much info should be included in a campaign document. I made the post from my cell phone so it was really short and to the point. I got a reply from Eldrad that instructed me to "just tell a good story". I completely agree with this and think that is exactly what the goal should always be in a role playing campaign. What I was actually looking for was just a little bit different. What I would like is feedback about the following questions:
As a player, how much information about a campaign setting do you feel is the "right" amount for proper play and at what point does it become information overload?
As a game master, how much information about a campaign setting do you feel is the "proper" amount for getting the players into the game and at what point does it just become pointless details?
I am asking because I really want to start delving into the details of my campaign world but I am torn on what to include and what to leave out. For instance, when it comes to religion in the campaign do people prefer just a simple list of gods with a few blurbs of information or do they want that information plus a breakdown of followers by race, area, worship centers, artifacts, etc.?
Any and all opinions would be highly appreciated!