I've been in the mood to play some Palladium Fantasy lately. Like many of you, the first thing I'm doing is looking at potential house rules for any game I'm going to play. I'm not opposed to the use of exceptional attributes in the game, but I've always wanted to tweak the rule. Instead of a roll of 16-18 granting a guaranteed D6 bonus to the attribute score, I've always wanted to change it to a possibility of a bonus. I've tinkered with several different ways to do this but until I recently posted at The Ruins of Murkhill about it I hadn't been happy with the ideas I previously attempted to use. Thanks to The Perilous Dreamer for suggesting the modification to my original idea. The house rule is detailed below.
Exceptional Attributes: A roll of 16-18 during attribute generation grants the possibility of an exceptional attribute. A roll of 16 gives a 10% chance, a roll of 17 gives a 25% chance, and a roll of 18 gives a 50% chance of an exceptional attribute. If the exceptional attribute roll is successful, you roll another D6 and add the score to the previously generated score.
I think that will work. It's easy to implement and it makes the exceptional attributes more rare and truly exceptional. I haven't tested it out in play yet, but it sounds reasonable. I may look at the attribute table in general to see if it needs to be modified as well. Have you done anything like this with Palladium? Did it work? Any suggestions?
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