Showing posts with label Basic DnD. Show all posts
Showing posts with label Basic DnD. Show all posts

Saturday, April 2, 2022

A-Z 10 Year Update: B is for Basic Dungeons and Dragons

This post has been edited and updated since being originally published on April 2, 2012.

A to Z: Gaming in the 1980s 

Basic Dungeons & Dragons
In my old gaming group, Basic D&D saw a lot of play along with AD&D.  We were always swapping out modules or other materials between the two games.  Although none of us ever did purchase or play OD&D, there were several different versions of the Basic rules spread throughout the group.

Holmes Basic D&D Rules
I was the only one that had the Holmes version of the basic set.  It is more of an introductory version because it only covers character levels 1 - 3; for further advancement, it was recommended that the reader move on to the AD&D rules.  It also deviated in some of the rules areas such as weapon damage being a straight D6 for everything with daggers being able to be used twice per round and two handed weapons being used every other round.  An attempt at balance but ultimately misguided.  There were also mention of classes and races that have not traditionally been part of the D&D rules such as the witch, samurai, and even some of the more exotic races being allowed if the DM approves.  In an interesting twist, the alignment system is also different.  The three alignment axis from OD&D is gone and the nine alignment axis from AD&D is not used but a five alignment system is used in the Holmes set.  It is interesting to note that one of the rules changes that has caused quite a stir from 4E was first tried in this early set of the rules.  This is still one of my favorite presentations of the D&D rules with the artwork, font, and layout all combined together.  It is a shame that no follow up products - Expert Set, etc. - were produced for this set.  I would have liked to have seen what could have been.


Moldvay/Cook B/X (Basic/Expert) Rules  
There were several sets of this version of the Basic rules owned by various members of our playing group.  There were some differences from Holmes in this set.  The three axis alignment returned and I believe there was a clear distinction between D&D and AD&D with these rules.  I also believe that variable weapon damage returned instead of the universal D6 weapon damage seen in Holmes.  As much as I absolutely love the Holmes version of the rules, I must say that the layout and presentation of the B/X rules is the perfect representation of Basic Dungeons & Dragons.

Mentzer B-E-C-M-I Rules ( Basic, Expert, Companion, Masters, Immortals) 
Everyone in our playing group had a copy of Basic through Masters;  it allowed play until level 36.  I personally never bought the Immortals set and I am unsure of whether or not other members of our group purchased the set.  Eventually, I believe that these separate sets were edited together to form the basis of the Rules Cyclopedia that would come later.  I thoroughly enjoyed that product but I admit that I was not a big fan of the Mentzer sets.  It all comes down to their presentation.  It really is that simple.  I felt that these sets were too "polished" and too "professional" to properly convey the feeling and atmosphere that the other sets were so good at getting across to me.  Put simply, it felt like the suspension of disbelief and immersion had been scaled down with the layout and presentation used throughout these sets.  Don't get me wrong, I would still gladly play using these rules today if I had the opportunity it but the presentation just was not my favorite out of the three versions.

I have very little to add to this post.  I still maintain that Holmes and the B/X rulebooks were my two favorite versions of the D&D. This opinion is without actually owning OD&D but from looking through Delving Deeper and other similar clones I think OD&D would most likely push those down a notch.  I will get OD&D at some point.

Tuesday, April 2, 2013

B is for Back to the Basics

B is for Back to the Basics
When I say "basics" I am referring to Basic Dungeons & Dragons but, more specifically, I am referring to the B/X iteration of the D&D rules and why I chose to convert my campaign - Toldara - to this older version. 
 
The campaign world of Toldara was originally conceived soon after I purchased the core 3E books after a 10 year absence from the hobby.  My cousin Alex and I began work on this campaign world and started coming up with all sorts of additions and customizations we wanted to make.  We would eventually upgrade to the 3.5E version of the rules a few years later. 
 
I was a little excited by the fact that 4E would include the option of Dragonborn player characters because we had a lizard man race for Toldara.  That did not go as well as we had hoped but then Pathfinder came along and it solved our issues.  We could just upgrade to that set of rules much like the jump we made from 3E to 3.5E.  In fact, we did just that and have been happy ever since.
 
What led to the decision to switch the campaign over to B/X D&D?  Well, the entire campaign is not getting switched.  Alex is taking full control of the reigns for the Pathfinder game while I decided to convert all of the information over to B/X D&D for several reasons.
 
B/X D&D is my own personal favorite iteration of the rules.  All you have to do is look at the cover
  to see that this is a game of fantasy adventure with warriors, mages, and fearsome dragons to battle.  None of the other covers has caught my attention like this one.  The artwork inside the book further captures my imagination.  Even the choice of something simple like the font used in the rules reinforces the tone and feel of the game.  B/X is still the version of the game that I have gotten the most use out of in play time and enjoyment. 
 
Another thing that drew me back to the B/X rules is that there are less of them.  Nothing against 3E or Pathfinder - or anything other "modern" set of rules - but I like the fact that there are less rules to manage.  That means that there is less preparation time and more play time.  I am 40 years old with 2 young children so gaming time is pretty sparse these days.  I would rather play than argue over the rules or spend gaming time trying to look up rules in the manuals.  As much as I enjoy the newer rules sets, there have been several times that play has been halted for several minutes to look something up and then maybe cross reference a few other areas to double check.  B/X is a lot more free wheeling in nature and does not try to have a rule for everything.
 
Those are the main two reasons that I am using the B/X rules to power my next campaign.  It should be interesting to get everything up and running in this older system.  There are many similarities between the systems but there are also some big differences.  I think the differences will prove the most interesting. 
 
  
 
 
   
 
 
 
 
 
 
     

Monday, April 2, 2012

B is for Basic Dungeons & Dragons

***********Just for the sake of clarity - the theme for my A to Z postings is gaming in the 1980's with my friends.*************

Basic Dungeons & Dragons
In my old gaming group, Basic D&D saw a lot of play along with AD&D.  We were always swapping out modules or other materials between the two games.  Although none of us ever did purchase or play OD&D, there were several different versions of the Basic rules spread throughout the group.

Holmes Basic D&D Rules
I was the only one that had the Holmes version of the basic set.  It is more of an introductory version because it only covers character levels 1 - 3; for further advancement, it is recommended that the reader move on to the AD&D rules.  It also deviated in some of the rules areas such as weapon damage being a straight D6 for everything with daggers being able to be used twice per round and two handed weapons being used every other round.  An attempt at balance but ultimately misguided.  There were also mention of classes and races that have not traditionally been part of the D&D rules such as the witch, samurai, and even some of the more exotic races being allowed if the DM approves.  In an interesting twist, the alignment system is also different.  The three alignment axis from OD&D is gone and the nine alignment axis from AD&D is not used but a five alignment system is used in the Holmes set.  It is interesting to note that one of the rules changes that has caused quite a stir from 4E was first tried in this early set of the rules.  This is still one of my favorite presentations of the D&D rules with the artwork, font, and layout all combined together.  It is a shame that no follow up products - Expert Set, etc. - were produced for this set.  I would have liked to have seen what could have been.


Moldvay/Cook B/X (Basic/Expert) Rules  
There were several sets of this version of the Basic rules owned by various members of our playing group.  There were some differences from Holmes in this set.  The three axis alignment returned and I believe there was a clear distinction between D&D and AD&D with these rules.  I also believe that variable weapon damage returned instead of the universal D6 weapon damage seen in Holmes.  As much as I absolutely love the Holmes version of the rules, I must say that the layout and presentation of these rules is the perfect representation of Basic Dungeons & Dragons.

Mentzer B-E-C-M-I Rules ( Basic, Expert, Companion, Masters, Immortals) 
Everyone in our playing group had a copy of Basic through Masters;  it allowed play until level 36.  I personally never bought the Immortals set and I am unsure of whether or not other members of our group purchased the set.  Eventually, I believe that these separate sets were edited together to form the basis of the Rules Cyclopedia that would come later.  I thoroughly enjoyed that product but I admit that I was not a big fan of the Mentzer sets.  It all comes down to their presentation.  It really is that simple.  I felt that these sets were too "polished" and too "professional" to properly convey the feeling and atmosphere that the other sets were so good at getting across to me.  Put simply, it felt like the suspension of disbelief and immersion had been scaled down with the layout and presentation used throughout these sets.  Don't get me wrong, I would still gladly play using these rules today if I had the opportunity it but the presentation just was not my favorite out of the three versions.