As I grow older and find myself with all of these real world commitments, I desire smaller sets of rules to learn and use during my play time. I just do not want hundreds of pages of rules to reference and argue about. The 2D6 design I am working on is a possible remedy to that situation. I am pretty happy with the ART presented in previous posts; it may need some modification later but I think it is a good start. It can be put on the bottom of the character record sheet for easy reference also. In keeping with my goal of simpler game design, further possibilities are presented below:
Character Classes & Races
My original concept was to follow tradition by having the players select a race and class out of the ones provided in the rules. Of course, the race and class selection might alter the attributes, skills, etc. of the character. Instead, the players will now just simply state the class and race of their character. For instance, Thomas Lightbringer is a Human Cleric of Karnak. There you have the name, race, and occupation of the character.
This is another area that I am trying to break with tradition. Most games have a list of 6 to 10 attributes with labels such as Strength, Endurance, Dexterity, Agility, Intelligence, Will, Wisdom, Charisma, Luck, Perception, etc. These attributes fill a specific purpose in their game system. I would like to go with a condensed list of only 3 or 4 broad attributes such as Might, Reflexes, Intellect, and Will or maybe Physique, Mind, Spirit, and Influence. I am not sure if either of those will be the list but that is the basic concept of what I want to express with the attributes.
If I have not made it clear yet, the attributes will not have a numerical listing but will have a rating expressed as -2, -1 (for below average), 0 (average), and +1, +2 (for above average).
Talents will be skills, knowledge, etc. that give a character a specific focused advantage in certain circumstances. Maybe a minor talent will be +1 to +2 and a major talent will be +3 or +4 BUT it will be specialized and applied ONLY in situations involving the use of that talent. Some possible talents include chivalry, computer programming, etc.
More thoughts later...