Sunday, February 12, 2012
2D6 or 2Dx?
I have come up with an idea about how to eliminate the Action Result Table (ART) from the game. I am somewhat fond of the ART but I am also fond of this idea. I can not take full credit for this idea because I came up with it after reading the latest post over at Back to the Dungeon! about a D6 - D6 resolution mechanic. I liked the basic idea but put my own twist to it; details below.
Most of the ideas I have brainstormed for a 2D6 chart based game system will still work with these changes; it should only require minimal tweaking. How about a 2D6 task resolution system with one positive die and one negative die? You roll the two dice together, subtract the negative from the positive, add in any modifiers from attributes/skills/etc., and get a total. If the final result is 1 or above, the attempted action is a success. If it is 0 or below, the attempted action fails. That would be for any standard difficulty tasks under the ART. Do you want to simulate a Hard difficulty task? The negative die is now a D8 and you roll with a positive D6. Do you want to simulate a Very Hard difficulty task? The negative die is now a D10 and you roll with a positive D6. The necessity of the ART is now eliminated.
It seems pretty easy and elegant to use to me. Of course, that is just a first impression with no play testing whatsoever. Any suggestions? What would you do - keep the ART or switch to 2Dx?